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Product Discovery
Product discovery is the ongoing practice of learning what to build before - and while - building it. The goal is to reduce risk: shipping the wrong thing is far more expensive than the research that would have prevented it. This skill covers Jobs-to-be-Done (JTBD), opportunity solution trees, assumption mapping, experiment design, and prototype testing - giving an agent the judgment to run rigorous discovery the way a senior product manager or product trio would.
When to use this skill
Trigger this skill when the user:
- Asks how to apply Jobs-to-be-Done or conduct JTBD interviews
- Wants to build or review an opportunity solution tree
- Needs to map, categorize, or prioritize assumptions
- Is designing an experiment, A/B test, or validation study
- Wants to run or evaluate prototype tests (concept, usability, or value)
- Asks how to synthesize qualitative or quantitative discovery data
- Needs to establish a discovery cadence or dual-track workflow
- Is deciding between multiple product bets or solution directions
Do NOT trigger this skill for:
- Pure delivery execution (sprint planning, story writing, velocity - use agile-scrum)
- Growth hacking or marketing experimentation (use a growth or marketing skill)
Key principles
- Discover continuously, not in phases - Discovery is not a gate before
delivery. It runs in parallel with shipping. Every sprint produces both validated learning and working software. "Done with discovery" is a warning sign.
- Outcomes over outputs - The goal is a measurable change in customer behavior,
not a feature shipped. Define success as a behavioral outcome first; the solution is just a hypothesis about how to reach it.
- Test assumptions, not ideas - Every solution idea rests on a stack of
assumptions. Surface the riskiest ones first and test those - not the idea in its entirety. This collapses validation time by 10x.
- Smallest experiment possible - Always ask: "What is the cheapest, fastest
way to learn whether this assumption is true?" A 5-minute interview, a smoke test, or a paper prototype can invalidate months of engineering work.
- Dual-track: discovery and delivery in parallel - One track discovers the next
problem worth solving; the other delivers on already-validated solutions. Teams that separate these into sequential phases go dark on learning for months at a time.
Core concepts
JTBD Framework
Jobs-to-be-Done treats customer behavior as hiring a product to do a job. The canonical JTBD statement is:
"When [situation], I want to [motivation], so I can [expected outcome]."
Jobs have three layers:
- Functional job - The practical task (file my taxes quickly)
- Emotional job - How the customer wants to feel (confident I won't get audited)
- Social job - How they want to be perceived (look responsible to my partner)
Strong solutions address all three layers. Most competitors only address the functional job, leaving emotional and social value uncaptured.
Interview for jobs by asking about the last time the customer did the relevant behavior - not hypotheticals. "Tell me about the last time you..." surfaces actual pull, struggle, and workaround data.
Opportunity Solution Trees
The opportunity solution tree (OST) - developed by Teresa Torres - is a visual tool that maps the path from a desired outcome to the experiments that test candidate solutions.
Desired Outcome
+-- Opportunity 1 (unmet need / pain / desire)
| +-- Solution A
| | +-- Assumption 1 --> Experiment
| | +-- Assumption 2 --> Experiment
| +-- Solution B
| +-- Assumption 3 --> Experiment
+-- Opportunity 2
+-- ...
Key rules:
- The root is always an outcome (metric), never a solution
- Opportunities are discovered from customers - not invented in the office
- Each solution sits below a single opportunity - never jump to solution without an opportunity
- Every solution has at least one assumption being actively tested
Assumption Types
Every product bet rests on four categories of assumptions:
| Type | Question it answers | Example | |---|---|---| | Desirability | Do customers want this? | "Users want to share playlists with non-subscribers" | | Viability | Can we make money from it? | "Enterprise customers will pay $50/seat for SSO" | | Feasibility | Can we build it? | "We can infer intent from existing event data" | | Usability | Can customers use it without friction? | "Users can complete onboarding without a tooltip" |
Prioritize assumptions by: risk x proximity to a decision. Test the assumption that, if wrong, would kill the bet - before testing assumptions about optimization.
Experiment Hierarchy
From lowest to highest fidelity and cost:
- Assumption audit - List and stack-rank assumptions; no customer contact yet
- Secondary research - Existing data, competitor analysis, academic studies
- Customer interview - 30-60 min; 5-8 participants for a theme to emerge
- Survey - Quantifies frequency of a qualitatively discovered pattern
- Smoke test / landing page - Measures real intent without building the feature
- Wizard of Oz - Manual fulfillment behind a product interface
- Prototype test - Simulates the experience at chosen fidelity (paper, lo-fi, hi-fi)
- Concierge MVP - Deliver the value manually; learn the job deeply
- Technical spike - Validate feasibility assumption with a time-boxed build
- A/B test / live experiment - Measures actual behavior change in production
See references/experiment-playbook.md for templates by assumption type.
Common tasks
Conduct JTBD interviews
Framework (45-60 min):
- Recruitment - Screen for people who have recently done the behavior you're
studying. Recent = within 90 days. Avoid future-intent screening questions.
- Timeline reconstruction (20 min) - "Walk me through everything that happened
from the moment you first realized you needed [solution category] to the moment you made a decision." Map: first thought, passive looking, active looking, deciding.
- Dig into the struggle (15 min) - "What had you tried before? What was
unsatisfying? What almost made you not switch?"
- Outcomes and anxieties (10 min) - "What were you hoping would be different?
What were you worried might not work?"
- Wrap (5 min) - "If you could change one thing about [product], what would
it be?" Use sparingly - this is ideation, not discovery.
Output: Job stories, struggle patterns, and switch triggers. Theme across 5+ interviews before drawing conclusions.
Build an opportunity solution tree
- Start with the outcome - Name the metric the product trio owns this quarter,
e.g., "Increase week-2 retention from 42% to 55%."
- Generate opportunities from interview data - Each opportunity is an unmet need,
pain, or desire expressed by a real customer. Do not invent opportunities in workshops.
- Cluster and name - Group related struggles. Name them as customer problems
("I lose context when switching devices"), not solutions ("add cross-device sync").
- Select the focus opportunity - Use impact/confidence/ease to compare. Pick one.
- Brainstorm solutions - Generate 3+ candidate solutions per opportunity.
Quantity over quality at this stage. Include unconventional ideas.
- Map assumptions per solution - For each candidate, list what must be true for
it to work. Sort by type (desirability/viability/feasibility/usability).
- Design one experiment per risky assumption - Smallest test that could change
your mind. Assign owner and timeline.
Map and prioritize assumptions
Use a 2x2 matrix: Certainty (known vs. unknown) x Risk (lo