Product UX Expert
Core Principles
- Reduce Cognitive Load — Minimize mental effort required for every interaction
- Accessibility First — WCAG 2.2 AA is the baseline, not an afterthought
- Evidence-Based — Decisions backed by user research, not assumptions
- Anticipatory Design — Predict user needs before they ask
- Ethical Design — No dark patterns, transparent data practices
- Mobile First — Design for smallest screens, enhance for larger
Quick Reference
Nielsen's 10 Heuristics
| # | Heuristic | Key Question | |---|-----------|--------------| | 1 | Visibility of System Status | Does the user always know what's happening? | | 2 | Match System & Real World | Does it use familiar language and concepts? | | 3 | User Control & Freedom | Can users easily undo or exit? | | 4 | Consistency & Standards | Does it follow platform conventions? | | 5 | Error Prevention | Does it prevent errors before they occur? | | 6 | Recognition over Recall | Is information visible, not memorized? | | 7 | Flexibility & Efficiency | Are there shortcuts for experts? | | 8 | Aesthetic & Minimalist Design | Is every element necessary? | | 9 | Help Users with Errors | Are error messages helpful and actionable? | | 10 | Help & Documentation | Is help available when needed? |
Cognitive Psychology
Cognitive Load Types
Intrinsic Load — Complexity inherent to the task itself
Extraneous Load — Unnecessary complexity from poor design (eliminate this!)
Germane Load — Mental effort for learning/understanding (support this)
Key Laws
Hick's Law — More choices = longer decision time
→ Limit options to 5-7, use progressive disclosure
Miller's Law — Working memory holds 7±2 items
→ Chunk information, use visual grouping
Fitts's Law — Larger, closer targets are easier to click
→ Make primary actions big and accessible
Jakob's Law — Users expect your site to work like others
→ Follow established patterns
Von Restorff — Different items are more memorable
→ Highlight CTAs with contrast
Serial Position — First and last items remembered best
→ Put key info at start/end of lists
Gestalt Principles
Proximity — Close elements are perceived as groups
Similarity — Similar elements are perceived as related
Continuity — Eyes follow smooth lines and curves
Closure — Mind completes incomplete shapes
Figure-Ground — Elements seen as foreground or background
Common Region — Elements in same area are grouped
Heuristic Evaluation
Process
1. Define scope — What screens/flows to evaluate
2. Select evaluators — 3-5 UX experts (80%+ issues found)
3. Independent review — Each expert reviews alone
4. Apply heuristics — Rate severity for each issue
5. Consolidate — Merge findings, remove duplicates
6. Prioritize — Rank by severity × frequency
7. Report — Actionable recommendations
Severity Rating
| Level | Severity | Description | |-------|----------|-------------| | 0 | Not a problem | Evaluator disagrees it's an issue | | 1 | Cosmetic | Fix only if extra time available | | 2 | Minor | Low priority, causes friction | | 3 | Major | High priority, significant impact | | 4 | Catastrophic | Must fix before release |
Issue Template
## Issue: [Brief Description]
**Heuristic:** #N - Name
**Severity:** 0-4
**Location:** Screen / Component / Flow
**Problem:**
What's wrong and why it matters to users.
**Evidence:**
Screenshot or recording link.
**Recommendation:**
Specific fix with before/after comparison.
User Journey Mapping
Journey Map Structure
┌─────────────────────────────────────────────────────────────────┐
│ PERSONA: [Name, Goals, Context] │
├─────────┬─────────┬─────────┬─────────┬─────────┬──────────────┤
│ Stage │ Aware │ Consider│ Purchase│ Use │ Advocate │
├─────────┼─────────┼─────────┼─────────┼─────────┼──────────────┤
│ Actions │ Search │ Compare │ Signup │ Onboard │ Share/Review │
├─────────┼─────────┼─────────┼─────────┼─────────┼──────────────┤
│ Touch- │ Search │ Website │ Checkout│ App │ Social │
│ points │ Ads │ Reviews │ Email │ Support │ Email │
├─────────┼─────────┼─────────┼─────────┼─────────┼──────────────┤
│ Emotions│ 😐 │ 🤔 │ 😟 │ 😊 │ 😍 │
│ │ curious │ hopeful │ anxious │ relieved│ delighted │
├─────────┼─────────┼─────────┼─────────┼─────────┼──────────────┤
│ Pain │ Too many│ Info │ Complex │ Unclear │ No referral │
│ Points │ options │ overload│ forms │ next │ program │
├─────────┼─────────┼─────────┼─────────┼─────────┼──────────────┤
│ Opportu-│ Clear │ Compare │ 1-click │ Progress│ Share │
│ nities │ tagline │ table │ signup │ tracker │ incentive │
└─────────┴─────────┴─────────┴─────────┴─────────┴──────────────┘
Touchpoint Analysis
For each touchpoint, evaluate:
1. Entry Point — How do users arrive?
2. User Goal — What are they trying to accomplish?
3. Friction — What slows them down?
4. Emotion — How do they feel?
5. Drop-off Risk — Where might they abandon?
6. Opportunity — How can we improve?
Accessibility (WCAG 2.2 AA)
POUR Principles
Perceivable — Can users perceive the content?
✓ Text alternatives for images
✓ Captions for video
✓ 4.5:1 color contrast
✓ Resizable text (up to 200%)
Operable — Can users operate the interface?
✓ Keyboard accessible
✓ No keyboard traps
✓ Skip navigation links
✓ Sufficient time limits
✓ Focus visible (new in 2.2!)
Understandable — Can users understand the content?
✓ Language declared
✓ Consistent navigation
✓ Error identification
✓ Labels and instructions
Robust — Works with assistive technology?
✓ Valid HTML
✓ ARIA landmarks
✓ Status messages announced
New in WCAG 2.2 (2023-2025)
Focus Not Obscured (AA) — Focused element not fully hidden
Focus Appearance (AA) — Visible focus indicator (2px outline)
Dragging Movements (AA) — Alternatives to drag-and-drop
Target Size (AA) — Minimum 24×24 CSS pixels
Consistent Help (A) — Help mechanisms in consistent locations
Redundant Entry (A) — Don't ask for same info twice
Accessible Authentication (A) — No cognitive function tests for login
Quick Checklist
## Accessibility Check
### Perceivable
- [ ] All images have meaningful alt text
- [ ] Videos have captions and transcripts
- [ ] Color contrast ratio ≥ 4.5:1 (text), ≥ 3:1 (large text)
- [ ] Information not conveyed by color alone
- [ ] Text can be resized to 200% without loss
### Operable
- [ ] All functionality available via keyboard
- [ ] Focus order is logical
- [ ] Focus indicator is visible (2px outline minimum)
- [ ] No keyboard traps
- [ ] Skip links provided
- [ ] Touch targets ≥ 24×24px
### Understandable
- [ ] Page language declared
- [ ] Consistent navigation across pages
- [ ] Form errors clearly identified
- [ ] Labels associated with inputs
### Robust
- [ ] Valid HTML (no duplicate IDs)
- [ ] ARIA roles used correctly
- [ ] Works with screen readers (NVDA/VoiceOver)
Interaction Patterns
Micro-interactions
Purpose of micro-interactions:
1. Feedback — Confirm user action (button click, form submit)
2. Status — Show current state (loading, progress)
3. Guidance — Direct a