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rdc-cli

Use this skill when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures. Trigger phrases: "open capture", "rdc file", ".rdc", "renderdoc", "shader debug", "pixel trace", "draw calls", "GPU frame", "assert pixel", "export render target".

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Ver no GitHub ↗ Licença: MIT

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rdc-cli Skill

Overview

rdc-cli is a Unix-friendly command-line interface for RenderDoc GPU captures. It provides a daemon-backed architecture using JSON-RPC over TCP, a virtual filesystem (VFS) path namespace for navigating capture internals, and composable commands designed for shell pipelines, scripting, and CI assertions.

Install: pip install rdc-cli (requires a local RenderDoc build with Python bindings). Check setup: rdc doctor.

Core Workflow

Follow this session lifecycle for any capture analysis task:

  1. Open a capture:
  2. Local: rdc open path/to/capture.rdc
  3. Remote replay (Proxy): rdc open capture.rdc --proxy host:port
  4. Split thin-client: rdc open --connect host:port --token TOKEN
  5. Android device: rdc open capture.rdc --android [--serial SERIAL]
  6. Inspect metadata: rdc info, rdc stats, rdc events
  7. Navigate the VFS: rdc ls /, rdc ls /textures, rdc cat /pipelines/0
  8. Analyze specifics: rdc shaders, rdc pipeline, rdc resources, rdc bindings
  9. Debug shaders: rdc debug pixel X Y, rdc debug vertex EID VTXID, rdc debug thread EID GX GY GZ
  10. Export data: rdc texture EID -o out.png, rdc rt EID, rdc buffer EID -o buf.bin, rdc log
  11. Close the session: rdc close

Session Management

  • Default session name: default (or value of $RDC_SESSION).
  • Override per-command: rdc --session myname open capture.rdc.
  • Check active session: rdc status.
  • Navigate to a specific event: rdc goto EID.

Output Formats

All list/table commands default to TSV (tab-separated values) with a header row, suitable for cut, awk, and sort.

| Flag | Format | Use Case | |------|--------|----------| | (default) | TSV with header | Human reading, shell pipelines | | --no-header | TSV without header | Piping to awk/cut without stripping | | --json | JSON array | Structured processing with jq | | --jsonl | Newline-delimited JSON | Streaming processing, large datasets | | -q / --quiet | Minimal (single column) | Extracting IDs for loops |

Example -- get all draw call EIDs as a plain list:

rdc draws -q

Example -- JSON pipeline with jq:

rdc events --json | jq '.[] | select(.type == "DrawIndexed")'

Render Pass Analysis

List passes (Phase 8 columns)

rdc passes outputs 6 columns: NAME, DRAWS, DISPATCHES, TRIANGLES, BEGIN_EID, END_EID.

rdc passes                          # TSV table
rdc passes --json                   # includes load_ops/store_ops per pass
rdc passes --deps --table           # per-pass READS/WRITES/LOAD/STORE

Inspect a single pass

rdc pass <name> shows enriched attachments: resource name, format, dimensions, and load/store ops.

rdc pass GBuffer
rdc pass GBuffer --json
rdc pass 0                          # by 0-based index

Detect dead render targets

rdc unused-targets finds render targets written but never consumed by visible output. Columns: ID, NAME, WRITTEN_BY, WAVE.

rdc unused-targets                  # TSV
rdc unused-targets --json           # structured
rdc unused-targets -q               # one resource ID per line (for scripting)

Frame statistics

rdc stats outputs three sections: Per-Pass Breakdown, Top Draws by Triangle Count, and Largest Resources.

rdc stats                           # all three sections
rdc stats --json                    # includes largest_resources array

GL/GLES/D3D11 captures without native BeginPass/EndPass markers get synthetic pass inference automatically — no extra flags needed.

Common Tasks

Find all draw calls

rdc draws
rdc draws --pass "GBuffer" --json

Trace a pixel

rdc debug pixel 512 384
rdc debug pixel 512 384 --json    # structured output
rdc debug pixel 512 384 --trace   # full step-by-step trace

Search shaders by name or source

rdc search "main" --type shader
rdc shaders --name "GBuffer*"

Export render targets

rdc rt EID -o output.png
rdc texture EID --format png -o tex.png

Browse VFS paths

rdc ls /
rdc ls /textures -l
rdc tree /pipelines --depth 2
rdc cat /events/42

Inspect pipeline state at a draw call

rdc goto EID
rdc pipeline --json
rdc bindings --json

Compare state before/after a pass

rdc goto 100 && rdc pipeline --json > before.json
rdc goto 200 && rdc pipeline --json > after.json
diff before.json after.json

CI Assertions

rdc-cli provides assertion commands that exit non-zero on failure, designed for automated testing pipelines:

| Command | Purpose | |---------|---------| | rdc assert-pixel X Y --expect R,G,B,A | Assert pixel color at coordinates | | rdc assert-clean | Assert no validation errors in capture | | rdc assert-count --type DrawIndexed --min N | Assert minimum draw call count | | rdc assert-state FIELD VALUE | Assert pipeline state field matches value | | rdc assert-image EID --ref reference.png | Assert render target matches reference image |

Example CI script:

#!/bin/bash
set -e
rdc open test_capture.rdc
rdc assert-clean
rdc assert-count --type DrawIndexed --min 10
rdc assert-pixel 256 256 --expect 1.0,0.0,0.0,1.0
rdc close

Shader Edit-Replay

Modify and replay shaders without recompiling the application:

rdc shader-encodings EID          # list available encodings
rdc shader EID --source > s.frag  # extract shader source
# ... edit s.frag ...
rdc shader-build s.frag --encoding glsl  # compile edited shader
rdc shader-replace EID s.frag     # hot-swap into capture
rdc shader-restore EID            # revert single shader
rdc shader-restore-all            # revert all modifications

Remote Capture Workflow

rdc-cli wraps renderdoccmd remoteserver to support PC-to-PC remote captures.

  • rdc serve [--port PORT] [--allow-ips CIDR] [--no-exec] [--daemon] — launch remoteserver on the target machine
  • rdc remote connect <host:port> — save remote connection state
  • rdc remote list — enumerate capturable apps on the remote
  • rdc remote capture <app> -o frame.rdc [--args ...] [--frame N] [--keep-remote] — inject, capture, and transfer back. --keep-remote skips the transfer and prints the remote path; replay it with rdc open <path> --proxy host:port. (The CLI's own next: hint currently still references the deprecated --remote alias for --proxy.)
  • rdc open frame.rdc --proxy host:port — remote-backed replay (daemon local, GPU remote)

remote_state.py persists the last connected host so subsequent rdc remote list can omit --url.

Split Mode (thin client)

Split mode decouples CLI and daemon — run the daemon where the GPU is and connect from a machine that doesn't need the renderdoc module. Useful when the analyst's laptop is macOS/Windows and the GPU is on a Linux server.

  • Server side: rdc open capture.rdc --listen [ADDR[:PORT]]
  • Prints these four labeled lines to stdout (among other status output): host: ADDR, port: PORT, token: TOKEN, connect with: rdc open --connect ADDR:PORT --token TOKEN
  • Client side: rdc open --connect HOST:PORT --token TOKEN

SSH tunnel tip (use the port from --listen, or rdc serve's default 39920): ssh -L 39920:localhost:39920 user@server, then connect to localhost:39920.

Every normal command (rdc draws, rdc rt, ...) works transparently in Split mode. Binary exports use file_read RPC with raw binary frames — no base64 overhead.

Android Workflow

  • Prerequisite: the RenderDoc APK must already be installed on the host via rdc setup-renderdoc --android (upstream) or --android --arm (ARM PS fork for Mali). rdc android setup does not push the APK itself.
  • rdc android setup [--serial SERIAL] — starts remoteserver on the device via RenderDoc's Device Protocol API (StartRemoteServer), sets adb forward, saves remote state.
  • `rdc android capture <activity> [--serial SERIAL] [--timeout N] [--port
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