Remotion Composition
Generates composition structure documents that define how scenes are ordered, timed, and transitioned in a Remotion video. This skill focuses exclusively on Sequence layout and timing orchestration.
What This Skill Does
Generates composition structure for:
- Sequence layout — Ordering and positioning of scene Sequences
- Timing calculations — Start frames, end frames, duration for each scene
- Scene transitions — Overlap and crossfade timing between scenes
- Duration mapping — Converting seconds to frames for all scenes
- Timing constants — Structured timing object for constants.ts
Scope Boundaries
IN SCOPE:
- Sequence component organization
- Frame calculations for scene timing
- Scene overlap and transition timing
- Duration constant generation
- Scene ordering logic
OUT OF SCOPE:
- Scene component implementation (use
/remotion-component-gen) - Animation parameters (use
/remotion-animation) - Visual styling (colors, layouts)
- Asset management (use
/remotion-asset-coordinator)
Input/Output Formats
Input Format: Scene List with Durations
Accepts scene timing specifications:
Natural Language:
Scene 1 (Intro): 0-5 seconds
Scene 2 (Features): 5-15 seconds
Scene 3 (Demo): 15-25 seconds
Scene 4 (CTA): 25-30 seconds
Structured Format:
## Scene Timing
**Total Duration:** 30 seconds
**Frame Rate:** 30 fps
**Total Frames:** 900
**Scenes:**
1. Scene 1 - Intro: 5 seconds (0s - 5s)
2. Scene 2 - Features: 10 seconds (5s - 15s)
3. Scene 3 - Demo: 10 seconds (15s - 25s)
4. Scene 4 - CTA: 5 seconds (25s - 30s)
**Transitions:**
- Fade transition between scenes: 0.5 seconds (15 frames)
Output Format: COMPOSITION_STRUCTURE.md
Generates composition structure document:
# Composition Structure: ProductDemo
## Status
✅ Sequence layout defined
✅ Timing calculations complete
⏳ Ready for scene implementation
## Composition Overview
**Total Duration:** 30 seconds (900 frames @ 30fps)
**Scenes:** 4
**Transitions:** Crossfade (15 frames)
## Scene Timing Constants
const FPS = 30;
export const SCENE_TIMING = { intro: { start: 0, end: 150, duration: 150, // 0s - 5s }, features: { start: 150, end: 450, duration: 300, // 5s - 15s }, demo: { start: 450, end: 750, duration: 300, // 15s - 25s }, cta: { start: 750, end: 900, duration: 150, // 25s - 30s }, } as const;
// Transition timing export const TRANSITIONS = { crossfadeDuration: 15, // frames (0.5 seconds) } as const;
## Composition Layout
Main composition with Sequence structure:
import { AbsoluteFill, Sequence } from "remotion"; import { SCENE_TIMING } from "./constants"; import { Scene1Intro } from "./scenes/Scene1Intro"; import { Scene2Features } from "./scenes/Scene2Features"; import { Scene3Demo } from "./scenes/Scene3Demo"; import { Scene4CTA } from "./scenes/Scene4CTA";
export function ProductDemo() { return ( <AbsoluteFill> {/ Scene 1: Intro (0s - 5s) /} <Sequence from={SCENE_TIMING.intro.start} durationInFrames={SCENE_TIMING.intro.duration} > <Scene1Intro /> </Sequence>
{/ Scene 2: Features (5s - 15s) /} <Sequence from={SCENE_TIMING.features.start} durationInFrames={SCENE_TIMING.features.duration} > <Scene2Features /> </Sequence>
{/ Scene 3: Demo (15s - 25s) /} <Sequence from={SCENE_TIMING.demo.start} durationInFrames={SCENE_TIMING.demo.duration} > <Scene3Demo /> </Sequence>
{/ Scene 4: CTA (25s - 30s) /} <Sequence from={SCENE_TIMING.cta.start} durationInFrames={SCENE_TIMING.cta.duration} > <Scene4CTA /> </Sequence> </AbsoluteFill> ); }
## Scene Timing Breakdown
| Scene | Name | Duration | Frames | Start Frame | End Frame |
|-------|------|----------|--------|-------------|-----------|
| 1 | Intro | 5s | 150 | 0 | 150 |
| 2 | Features | 10s | 300 | 150 | 450 |
| 3 | Demo | 10s | 300 | 450 | 750 |
| 4 | CTA | 5s | 150 | 750 | 900 |
**Total:** 30 seconds (900 frames)
## Timeline Visualization
Frame: 0 150 450 750 900 Time: 0s 5s 15s 25s 30s |---------|---------|---------|---------| Scene: | Intro | Features| Demo | CTA | |---------|---------|---------|---------|
## Next Steps
1. **Implement scenes** via `/remotion-component-gen`
2. **Add transitions** if needed (crossfades, wipes)
3. **Integrate constants** into composition constants.ts
4. **Test timing** in Remotion preview
5. **Adjust durations** if scenes feel too fast/slow
## Checklist
- [x] Scene timing calculated
- [x] Sequence layout defined
- [x] Constants generated
- [x] Timing constants structured
- [ ] Scene components implemented (next step)
- [ ] Transitions added (if needed)
- [ ] Timing tested in preview
Composition Patterns
Pattern 1: Sequential Scenes (No Overlap)
Standard sequential layout where scenes don't overlap:
<Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
<Sequence from={150} durationInFrames={300}>
<Scene2 />
</Sequence>
<Sequence from={450} durationInFrames={300}>
<Scene3 />
</Sequence>
Pattern 2: Overlapping Scenes (Crossfade)
Scenes overlap for smooth transitions:
const CROSSFADE = 15; // frames
// Scene 1: Full duration
<Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
// Scene 2: Starts before Scene 1 ends
<Sequence from={150 - CROSSFADE} durationInFrames={300 + CROSSFADE}>
<Scene2 />
</Sequence>
// Scene 3: Starts before Scene 2 ends
<Sequence from={450 - CROSSFADE} durationInFrames={300 + CROSSFADE}>
<Scene3 />
</Sequence>
Pattern 3: Layered Composition
Background + foreground scenes running simultaneously:
{/* Background layer - runs full duration */}
<Sequence from={0} durationInFrames={900}>
<BackgroundScene />
</Sequence>
{/* Foreground scenes - sequential */}
<Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
<Sequence from={150} durationInFrames={300}>
<Scene2 />
</Sequence>
Pattern 4: Nested Sequences
Sub-scenes within main scenes:
<Sequence from={0} durationInFrames={300}>
<AbsoluteFill>
{/* Sub-scene 1 */}
<Sequence from={0} durationInFrames={100}>
<Intro />
</Sequence>
{/* Sub-scene 2 */}
<Sequence from={100} durationInFrames={200}>
<MainContent />
</Sequence>
</AbsoluteFill>
</Sequence>
Timing Calculation Helpers
Common frame calculations:
// Convert seconds to frames
const secondsToFrames = (seconds: number, fps: number = 30): number =>
Math.round(seconds * fps);
// Calculate scene timing
interface SceneTiming {
start: number;
end: number;
duration: number;
}
const calculateSceneTiming = (
startSeconds: number,
durationSeconds: number,
fps: number = 30
): SceneTiming => {
const start = secondsToFrames(startSeconds, fps);
const duration = secondsToFrames(durationSeconds, fps);
const end = start + duration;
return { start, end, duration };
};
// Calculate crossfade overlap
const calculateCrossfade = (
scene1Start: number,
scene1Duration: number,
crossfadeDuration: number
) => ({
scene1: {
from: scene1Start,
durationInFrames: scene1Duration,
},
scene2: {
from: scene1Start + scene1Duration - crossfadeDuration,
durationInFrames: crossfadeDuration, // or more if scene is longer
},
});
// Validate total duration
const validateDuration = (
scenes: SceneTiming[],
expectedTotal: number
): boolean => {
const lastScene = scenes[scenes.length - 1];
return lastScene.end === expectedTotal;
};
Scene Timing Generation
Automated timing generation