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run-usability-testing

Structure and synthesize usability testing sessions and feedback loops. Use this skill when a team needs to evaluate a design or flow by observing real users attempting to use it.

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Atualizado há 7 meses

Ver no GitHub ↗ Licença: MIT

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/plugin marketplace add alexe-ev/product-plugins

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Run Usability Testing

Purpose

Help teams design and synthesize usability tests that surface friction, confusion, and failure points in product flows.

Skill type

Conceptual skill

Use this skill when

  • A new design or flow is ready for testing before launch
  • There are hypotheses about user confusion or friction in an existing flow
  • A redesign needs to be validated against the original
  • Post-launch feedback suggests usability problems

Do not use this skill when

  • The goal is generative research (understanding needs) — use plan-ux-research
  • No design or prototype exists yet

Required inputs

  • Product flow or feature to be tested
  • Key user tasks to test

Optional inputs

  • Design prototype or staging environment
  • Target participant criteria
  • Hypotheses about friction points
  • Prior usability test findings

Upstream context

Works best when:

  • UX research plan exists
  • Prototype or staging environment is available

If upstream context is missing

If no prototype exists, produce a usability test plan for when it is ready, with placeholder tasks.

Downstream handoff

Output can feed:

  • assess-experience-quality
  • manage-design-handoff (surface issues to fix before handoff)

Instructions

  1. Define the tasks participants will attempt (user-goal-based, not UI-instruction-based).
  2. Define success criteria for each task.
  3. Select testing method: moderated or unmoderated, remote or in-person.
  4. Specify participant criteria and number (5–8 for qualitative usability testing).
  5. Design the test script and facilitation guide.
  6. After testing: synthesize findings by severity (critical / major / minor).
  7. Map findings to specific interface elements.

Output

Provide:

  • Test tasks and success criteria
  • Testing method and participant criteria
  • Test script outline
  • (Post-test) Findings organized by severity
  • (Post-test) Specific friction points with supporting observations
  • Recommended fixes

Risks / caveats

  • Tasks must be goal-based, not UI-instruction-based ("book a trip" not "click the Book button")
  • Do not coach participants — observe and note, don't guide
  • 5 participants typically surface 85% of usability issues; plan accordingly
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