Rust Development - Day 1
A practical foundation for writing Rust apps well from the first commit. Not a textbook. Focuses on the differences from other languages, the day-1 decisions that shape everything else, and the small set of crates that cover most real apps.
When to Use
- Starting a new Rust project (CLI, service, library)
- Coming to Rust from Python, JavaScript, Go, Java/C#, or C++
- Choosing between owned/borrowed types, smart pointers, trait objects vs generics
- Picking error handling strategy (
anyhowvsthiserror) - Deciding which crates to reach for
- Configuring a minimal but opinionated
Cargo.toml, clippy, and rustfmt
Day-1 Setup
# 1. Install the toolchain (rustup is the toolchain manager)
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
# 2. Confirm components (rustfmt and clippy ship with stable, rust-src enables IDE features)
rustup component add rustfmt clippy rust-src
# 3. Create a project
cargo new my-app # binary (src/main.rs)
cargo new --lib my-lib # library (src/lib.rs)
# 4. The dev loop (memorize these four)
cargo check # fast type-check, no codegen
cargo run # build and run (binary)
cargo test # build and run tests (incl. doctests)
cargo clippy # lint (run before pushing)
cargo fmt # format
# 5. Manage dependencies without editing Cargo.toml by hand
cargo add tokio --features full
cargo remove tokio
cargo update # recompute Cargo.lock within existing semver ranges
cargo update only moves within the version ranges already in Cargo.toml. Crossing a major version (1.x to 2.0) needs a Cargo.toml edit or cargo add <crate>@2.
rust-analyzer is mandatory. It is the language server every editor uses (VS Code, Zed, Neovim, Helix, RustRover uses its own engine but is comparable). In VS Code, install the rust-analyzer extension and set rust-analyzer.check.command to "clippy" so you get lint feedback on save.
Want a file watcher later? cargo install bacon, then run bacon in your project. Not needed on day 1.
The Rust Mental Model in 5 Ideas
Rust trades two things you take for granted in most languages (a garbage collector and exceptions) for compile-time guarantees about memory, data races, and error handling. The shape of the language follows from that trade.
1. Ownership: every value has exactly one owner
Think of values like physical objects. A book, a file, a network connection. At any moment, one variable owns it. You can:
- Move it:
let b = a;hands ownership tob.ais gone. - Borrow it immutably:
&alets others look at it. Many readers allowed. - Borrow it mutably:
&mut alets one person modify it. Exclusive access. - Clone it:
a.clone()makes a deep copy. Both keep their own.
When the owner goes out of scope, the value is dropped (memory freed, file closed, lock released). No GC, no manual free. This is RAII, enforced by the compiler.
2. Aliasing XOR mutability
At any moment, a piece of data has either:
- one mutable reference (
&mut T), or - any number of immutable references (
&T),
never both. This single rule is what eliminates data races and most use-after-free bugs. The borrow checker enforces it. When it complains, it is telling you your data ownership story is unclear, not that the language is being difficult.
3. Errors are values, not exceptions
There is no try/catch. Functions that can fail return Result<T, E>. Functions that can return nothing useful return Option<T>. The compiler forces you to handle both. The ? operator propagates errors up the call stack with one character:
fn read_config() -> Result<Config, anyhow::Error> {
let text = std::fs::read_to_string("config.toml")?; // ? = early-return on Err
let config = toml::from_str(&text)?;
Ok(config)
}
There is no null. Option<T> is None or Some(value). The compiler will not let you forget the None case.
4. Traits are not Java interfaces
A trait defines behavior. Types impl traits. So far so familiar. The differences:
- Static dispatch is the default. When you write
fn f<T: Display>(x: T), the compiler generates a separate copy offfor each concreteTyou call it with (monomorphization, like C++ templates). Zero runtime overhead. - Dynamic dispatch is opt-in via
dyn Trait(typicallyBox<dyn Trait>or&dyn Trait). One vtable lookup per call. - No inheritance. Traits compose. If you find yourself reaching for
Derefto "extend" a type, stop and use composition or an enum. - Orphan rule: you can
impl YourTrait for SomeoneElsesTypeorimpl SomeoneElsesTrait for YourType, but not both foreign. This keeps dependency resolution sane.
5. The borrow checker is a design oracle
The most common newcomer mistake is treating compiler errors as obstacles to silence. They are not. Almost every borrow-check error reveals a real issue with who owns what. When you get stuck, the question is rarely "how do I make this compile" and almost always "what is the actual ownership relationship I want here?" Read the error. The compiler is unusually informative.
The 3 Questions for Every Function Signature
Before writing a function, ask: does it need to own, read, or modify the input?
fn consume(s: String) // owns: function takes responsibility, caller loses it
fn read(s: &str) // reads: function looks at it, caller keeps it
fn modify(s: &mut String) // mutates: function changes it in place
Defaults that work 90% of the time:
- Function parameters: prefer
&stroverString,&[T]overVec<T>(these are slices, accept both owned and borrowed callers). - Function returns: return owned types (
String,Vec<T>). Returning references means lifetimes; avoid until you need them. - Struct fields: prefer owned types (
String,Vec<T>). Storing&strin a struct is the single most common newcomer trap and it cascades lifetime annotations through every type that holds your struct.
Day-1 Decision Table
One-line answers to the choices that come up first.
| Decision | Default | When to pick the other |
|---|---|---|
String vs &str (struct field) | String | Almost never &str until you have a real reason and understand lifetimes |
String vs &str (function param) | &str | Use String only if you must own/store it inside |
Vec<T> vs &[T] (param) | &[T] | Vec<T> only if you must own |
Box<T> vs Rc<T> vs Arc<T> | Box<T> (single owner, heap) | Arc<T> for shared ownership across threads. Avoid Rc<T> as default; use Arc<T> so you do not refactor when you go async |
RefCell<T> vs Mutex<T> | Mutex<T> (or RwLock<T>) | Same reason: works in async/threads, while RefCell does not |
Option<T> vs Result<T, E> | Option<T> for "no value", Result<T, E> for "failed for a reason" | If the absence carries meaning the caller should handle, Result |
dyn Trait vs impl Trait / <T: Trait> | Generic (<T: Trait> or impl Trait) - static dispatch | Box<dyn Trait> when you need a heterogeneous collection (Vec<Box<dyn Animal>>) |
| Errors in app code | anyhow::Result<T> everywhere | - |
| Errors in library code | thiserror-derived enum | Never Box<dyn Error> in public library APIs - forces callers to downcast |
&self vs &mut self vs self | &self for getters, &mut self for setters, self for builders/consuming ops | - |
| Module layout | Inline modules until a file gets long, then split | One module = one file is a Java/C# instinct, not a Rust one |
Idioms to Internalize Early
These appear in nearly every Rust program. Learn them in week 1.
? for error propagation. Replaces nine lines of match with one character.
let body = reqwest::get(url).await?.text().await?;
Iterator chains over manual loops. Compile to the same machine code