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shadowrun-aesthetic

Aplica a estética cyberpunk de Shadowrun a componentes de UI. Ideal para folhas de personagem, cartões de criação, painéis de equipamento, diálogos modais ou quaisquer elementos de interface com tema SR, combinando princípios de design sistemático com a linguagem visual distintiva do Sexto Mundo.

556estrelas
Atualizado há 2 meses

Ver no GitHub ↗ Licença: MIT

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Shadowrun UI Aesthetic

This skill guides the creation of distinctive, production-grade UI that captures the cyberpunk aesthetic of Shadowrun while maintaining the usability required for a character management tool.

Design Philosophy

The Sixth World aesthetic: Corporate sleek meets street grit. Neon-lit interfaces emerging from darkness. Information density without visual clutter. Technology that feels both advanced and worn.

Balance two forces:

  1. Precision & Density - Users spend hours in character creation; every pixel matters
  2. Cyberpunk Atmosphere - The UI should feel like a runner's commlink interface

Color System

Primary Palette (Dark Mode Dominant)

/* Backgrounds - layered darkness */
--bg-base: #09090b; /* zinc-950 - deepest layer */
--bg-elevated: #18181b; /* zinc-900 - cards, panels */
--bg-surface: #27272a; /* zinc-800 - interactive surfaces */
--bg-hover: #3f3f46; /* zinc-700 - hover states */

/* Text hierarchy */
--text-primary: #fafafa; /* zinc-50 - headings, important */
--text-secondary: #a1a1aa; /* zinc-400 - body text */
--text-muted: #71717a; /* zinc-500 - labels, hints */

/* Borders */
--border-subtle: #27272a; /* zinc-800 */
--border-default: #3f3f46; /* zinc-700 */
--border-emphasis: #52525b; /* zinc-600 */

Accent Colors (Signature Shadowrun)

/* Matrix Green - Primary accent for tech/positive */
--accent-matrix: #00ff41;
--accent-matrix-dim: #00cc34;
--accent-matrix-glow: rgba(0, 255, 65, 0.15);

/* Corp Blue - Secondary accent, professional */
--accent-corp: #0ea5e9; /* sky-500 */
--accent-corp-dim: #0284c7;

/* Warning/Danger */
--accent-warning: #f59e0b; /* amber-500 */
--accent-danger: #ef4444; /* red-500 */

/* Magic Purple - For awakened content */
--accent-magic: #a855f7; /* purple-500 */

/* Resonance Cyan - For technomancer content */
--accent-resonance: #22d3ee; /* cyan-400 */

Usage Guidelines

  • Matrix green for: success states, positive qualities, essence, magic rating
  • Corp blue for: links, selected states, primary actions
  • Warning amber for: budget overruns, caution states, negative qualities
  • Danger red for: errors, forbidden items, damage
  • Magic purple for: spells, rituals, foci, astral content
  • Resonance cyan for: complex forms, sprites, matrix content

Typography

Font Stack

/* Body/UI - Clean, technical */
font-family:
  ui-sans-serif,
  system-ui,
  -apple-system,
  sans-serif;

/* Stats & Numbers - ALWAYS monospace */
font-family: ui-monospace, "SF Mono", "Fira Code", monospace;

Hierarchy Rules

  1. Card titles: text-lg font-semibold - zinc-100
  2. Section headers: text-sm font-medium uppercase tracking-wide - zinc-400
  3. Body text: text-sm - zinc-300
  4. Labels: text-xs font-medium - zinc-500
  5. Stats/Numbers: font-mono text-base font-bold - zinc-100

Critical Rule: Monospace for Data

All numerical data MUST use monospace:

  • Attribute values (BOD: 4)
  • Skill ratings
  • Costs (nuyen, karma, essence)
  • Dice pools
  • Damage codes

Spacing & Grid

4px Base Grid

All spacing uses multiples of 4px:

  • gap-1 (4px) - between inline elements
  • gap-2 (8px) - between related items
  • gap-3 (12px) - between sections within a card
  • gap-4 (16px) - between cards
  • p-4 (16px) - card padding
  • p-3 (12px) - compact card padding

Card Patterns

// Standard creation card
<div className="rounded-lg border border-zinc-800 bg-zinc-900 p-4">
  <div className="mb-3 flex items-center justify-between">
    <h3 className="text-lg font-semibold text-zinc-100">Card Title</h3>
    <button className="text-sky-400 hover:text-sky-300">Action</button>
  </div>
  {/* Content */}
</div>

// Elevated/modal surfaces
<div className="rounded-lg border border-zinc-700 bg-zinc-800 p-4 shadow-xl">

Component Patterns

Stat Blocks

// Attribute display - grid-based, monospace values
<div className="grid grid-cols-3 gap-2">
  <div className="rounded border border-zinc-700 bg-zinc-800 p-2 text-center">
    <div className="text-xs font-medium uppercase text-zinc-500">BOD</div>
    <div className="font-mono text-xl font-bold text-zinc-100">4</div>
  </div>
</div>

Budget/Progress Bars

// Essence/Karma/Nuyen tracking
<div className="rounded-lg border border-zinc-700 bg-zinc-800 p-3">
  <div className="flex justify-between text-sm">
    <span className="text-zinc-400">Essence</span>
    <span className="font-mono font-bold text-emerald-400">5.4 / 6.0</span>
  </div>
  <div className="mt-2 h-2 overflow-hidden rounded-full bg-zinc-700">
    <div className="h-full bg-emerald-500" style={{ width: '90%' }} />
  </div>
</div>

// Over-budget state
<div className="rounded-lg border border-amber-800 bg-amber-900/20 p-3">
  <span className="font-mono font-bold text-amber-400">-15 Karma</span>
</div>

List Items (Skills, Gear, Qualities)

// Compact list row
<div className="flex items-center justify-between rounded px-2 py-1.5 hover:bg-zinc-800">
  <div className="flex items-center gap-2">
    <span className="text-sm text-zinc-200">Firearms</span>
    <span className="text-xs text-zinc-500">(Pistols)</span>
  </div>
  <span className="font-mono text-sm font-bold text-zinc-100">6</span>
</div>

// With rating controls
<div className="flex items-center gap-2">
  <button className="rounded p-1 text-zinc-400 hover:bg-zinc-700 hover:text-zinc-200">
    <Minus className="h-4 w-4" />
  </button>
  <span className="w-8 text-center font-mono font-bold">4</span>
  <button className="rounded p-1 text-zinc-400 hover:bg-zinc-700 hover:text-zinc-200">
    <Plus className="h-4 w-4" />
  </button>
</div>

Modals

// Modal overlay - use React Aria for accessibility
<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/70 backdrop-blur-sm">
  <div className="max-h-[85vh] w-full max-w-2xl overflow-hidden rounded-lg border border-zinc-700 bg-zinc-900 shadow-2xl">
    {/* Header */}
    <div className="flex items-center justify-between border-b border-zinc-800 p-4">
      <h2 className="text-lg font-semibold text-zinc-100">Modal Title</h2>
      <button className="rounded p-1 text-zinc-400 hover:bg-zinc-800 hover:text-zinc-200">
        <X className="h-5 w-5" />
      </button>
    </div>
    {/* Content */}
    <div className="max-h-[60vh] overflow-y-auto p-4">{/* Scrollable content */}</div>
    {/* Footer */}
    <div className="flex justify-end gap-2 border-t border-zinc-800 p-4">
      <button className="rounded-lg bg-zinc-700 px-4 py-2 text-sm font-medium text-zinc-200 hover:bg-zinc-600">
        Cancel
      </button>
      <button className="rounded-lg bg-sky-600 px-4 py-2 text-sm font-medium text-white hover:bg-sky-500">
        Confirm
      </button>
    </div>
  </div>
</div>

Category Tabs

// Gear/Equipment category selection
<div className="flex gap-1 rounded-lg border border-zinc-700 bg-zinc-800 p-1">
  <button className="rounded-md bg-sky-600 px-3 py-1.5 text-sm font-medium text-white">
    Weapons
  </button>
  <button className="rounded-md px-3 py-1.5 text-sm font-medium text-zinc-400 hover:bg-zinc-700 hover:text-zinc-200">
    Armor
  </button>
  <button className="rounded-md px-3 py-1.5 text-sm font-medium text-zinc-400 hover:bg-zinc-700 hover:text-zinc-200">
    Cyberware
  </button>
</div>

Cyberpunk Accents (Use Sparingly)

Subtle Glow Effects

// For selected/active states only
<div className="border-sky-500 shadow-[0_0_10px_rgba(14,165,233,0.3)]">

// For important values (essence, magic)
<span className="text-emerald-400 drop-shadow-[0_0_4px_rgba(52,211,153,0.5)]">

Tech Panel Borders

// Accent corner for "high-tech" feel
<div className="relative rounded-lg border border-zinc-700 bg-zinc-900">
  <div className="absolute -top-px left-4 h-px w-8 bg-sky-500" />
  <div className="absolute -left-px top-4 h-8 w-px bg-sky-500" />
  {/* Content */}
<
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