Texture-Driven Mesh Fitting
This skill fixes the common failure: a texture is mapped correctly, but the mesh silhouette underneath is wrong. The mesh adapts to the source contour; the texture is not stretched to hide a wrong mesh.
Preconditions
- Structural parts are segmented (
source-part-segmentation). - Each part has a contour/mask and, if textured, an atlas region (
atlas-uv-fitting). - The object is source-locked in front X/Z before depth is added.
- Canonical view policy is reso
[Description truncada. Veja o README completo no GitHub.]