Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.
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Three.js for HyperFrames
HyperFrames supports Three.js through its three runtime adapter. The adapter does not own your scene. It publishes HyperFrames time and dispatches a seek event so your composition can render the exact frame.
Contract
Create the scene, camera, renderer, materials, and assets synchronously when possible.
Render from HyperFrames time, not wall-clock time.
Listen for the hf-seek event and render exactly that time.
Load models, textures, and HDRIs before r
[Description truncada. Veja o README completo no GitHub.]