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Reviews Godot TileMap implementation for known pitfalls. Triggers AFTER implementation, when code involves TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting, set_cell, erase_cell, get_cell_tile_data, collision polygons on tiles, or NavigationRegion2D with tile-based navigation. Do NOT use this skill for planning or teaching — only for post-implementation re
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/plugin marketplace add RandallLiuXin/GodotMaker
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TileMap Review
Post-implementation reviewer for Godot TileMap code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After TileMap-related code is written or modified. Look for:
TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource nodes Cell operations (set_cell, erase_cell, set_cells_terrain_connect) TileData access (get_cell_tile_data) Collision/navigation polygon configuration on tiles y_sort_enabled on TileMapLayer
[Description truncada. Veja o README completo no GitHub.]
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