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unity-addressables

Skill de gerenciamento de ativos Unity Addressables para catálogos remotos, atualizações de conteúdo, pacotes de ativos e carregamento eficiente de ativos.

1.4kestrelas
Atualizado há 4 meses

Ver no GitHub ↗ Licença: MIT

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Unity Addressables Skill

Addressable asset management system for Unity projects.

Overview

This skill provides capabilities for implementing Unity's Addressables system for efficient asset management, remote content delivery, and memory optimization.

Capabilities

Asset Organization

  • Configure addressable groups
  • Set up asset labels and addresses
  • Manage group schemas and settings
  • Organize assets by load behavior

Remote Content

  • Configure remote catalog hosting
  • Set up content update workflows
  • Manage asset bundle hosting
  • Implement CDN integration

Loading Strategies

  • Implement async asset loading
  • Handle loading dependencies
  • Manage memory with release patterns
  • Configure preloading strategies

Build Pipeline

  • Configure build scripts
  • Set up content builds
  • Generate catalogs and bundles
  • Manage build caching

Prerequisites

  • Unity 2021.3+
  • Addressables package installed
  • Remote hosting setup (optional)

Usage Patterns

Loading Assets

// Load by address
var handle = Addressables.LoadAssetAsync<GameObject>("Prefabs/Player");
handle.Completed += (op) => {
    GameObject player = op.Result;
    Instantiate(player);
};

// Load by label
var allEnemies = await Addressables.LoadAssetsAsync<GameObject>(
    "enemies",
    (enemy) => { /* callback per asset */ }
);

Memory Management

// Release when done
Addressables.Release(handle);

// Instance management
var instance = await Addressables.InstantiateAsync("Prefabs/Bullet");
// Later...
Addressables.ReleaseInstance(instance);

Best Practices

  1. Group assets by loading context
  2. Use labels for cross-cutting concerns
  3. Release assets when not needed
  4. Test with remote bundles early
  5. Monitor memory with Profiler

References

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