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visionos

visionOS platform-specific development with spatial computing, RealityKit, immersive spaces, and volumes. Use when building Vision Pro apps, 3D experiences, or mixed reality features.

15estrelas
Atualizado há 4 meses

Ver no GitHub ↗ Licença: MIT

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/plugin marketplace add fusengine/agents

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visionOS Platform

visionOS-specific development for Apple Vision Pro spatial computing.

Agent Workflow (MANDATORY)

Before ANY implementation, use TeamCreate to spawn 3 agents:

  1. fuse-ai-pilot:explore-codebase - Analyze existing visionOS patterns
  2. fuse-ai-pilot:research-expert - Verify latest visionOS 26 docs via Context7/Exa
  3. mcp__apple-docs__search_apple_docs - Check spatial computing patterns

After implementation, run fuse-ai-pilot:sniper for validation.

Overview

When to Use

  • Building Vision Pro applications
  • Creating 3D spatial experiences
  • Mixed reality features
  • Immersive environments
  • Hand and eye tracking

Why visionOS Skill

| Feature | Benefit | |---------|---------| | Spatial computing | 3D interaction | | RealityKit | 3D content rendering | | Immersive spaces | Full environment | | Volumes | 3D bounded content |

Scene Types

| Scene | Description | |-------|-------------| | WindowGroup | 2D windows in space | | Volume | 3D bounded content | | ImmersiveSpace | Full immersive experience |

Reference Guide

| Need | Reference | |------|-----------| | Windows, volumes, spaces | [spatial-computing.md](references/spatial-computing.md) | | RealityView, 3D content | [realitykit.md](references/realitykit.md) | | Attachments, UI ornaments | [ornaments.md](references/ornaments.md) |

Best Practices

  1. Start with windows - Familiar 2D first
  2. Add depth gradually - Volumes for 3D
  3. Use ornaments - Attach 2D UI to 3D
  4. Respect space - Don't overwhelm user
  5. Hand tracking - Natural interactions
  6. Eye comfort - Avoid rapid movements
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