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write-design-brief

Write a clear design brief that gives designers the problem framing, constraints, and success criteria they need to start design work. Use this skill when handing a problem from product to design for exploration.

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Atualizado há 7 meses

Ver no GitHub ↗ Licença: MIT

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/plugin marketplace add alexe-ev/product-plugins

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Write Design Brief

Purpose

Help product teams produce a design brief that enables designers to start work confidently — with a clear problem statement, known constraints, and defined success criteria — without prescribing the solution.

Skill type

Conceptual skill

Use this skill when

  • A product problem is being handed to design for exploration
  • Designers are starting work without sufficient context
  • Design work keeps going in the wrong direction because the brief was unclear
  • A design sprint or design phase needs a documented starting point

Do not use this skill when

  • The goal is design review or handoff to engineering (use manage-design-handoff)
  • Requirements need to be defined at the engineering level (use write-requirements-prd)

Required inputs

  • Problem to be solved
  • Target user or segment
  • Goal or desired outcome

Optional inputs

  • Research findings or user insights
  • Known constraints (technical, business, time)
  • Existing design patterns or system constraints
  • Non-goals (what design should not do)

Upstream context

Works best when:

  • Research insights exist
  • User journey is mapped or at least known for the relevant area

Downstream handoff

Output can feed:

  • manage-design-handoff (brief opens the design process; handoff closes it)
  • run-usability-testing (brief defines what the design should be tested against)

Instructions

  1. State the problem from the user's perspective — not a solution.
  2. Describe the target user and relevant context.
  3. State the outcome the design should help achieve.
  4. List known constraints: technical, time, brand, business.
  5. List explicit non-goals — what this design effort should not address.
  6. Define success criteria: how will the team know the design solves the problem?
  7. Attach relevant research, data, or prior design work.

Output

Provide:

  • Problem statement (user-perspective)
  • Target user and context
  • Desired outcome
  • Constraints (technical, business, brand, time)
  • Non-goals
  • Success criteria
  • Supporting materials (research, data, prior design)
  • Open questions for the designer to explore

Risks / caveats

  • A brief that specifies the solution is not a brief — it's a spec
  • Constraints must be real — invented constraints waste design cycles
  • Success criteria in a brief must be UX-measurable, not just business metrics
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