/zoning-envelope — 3D Zoning Envelope Viewer
Generate an interactive 3D axonometric zoning envelope viewer as a self-contained HTML file. Uses Three.js with OrbitControls — opens in any browser, no dependencies.
Requires a zoning analysis report generated by /zoning-analysis-nyc. This skill is a renderer — it does not perform zoning calculations.
Usage
/zoning-envelope path/to/zoning-analysis.md
/zoning-envelope 250 hudson
/zoning-envelope
Step 1: Find the Report
If a .md path is provided
Read the file directly.
If a search term is provided (address, etc.)
Search for matching zoning analysis reports in the current working directory.
Use Glob + Grep to find reports matching the search term. If multiple matches, show the options and ask the user to pick one.
If no argument is provided
Search for the most recently modified zoning-analysis-*.md file in the current working directory. If found, confirm with the user. If not found, tell the user:
No zoning analysis report found. Run
/zoning-analysis-nycfirst, then come back with/zoning-envelope.
If no Envelope Data block is found
If the report exists but lacks the ## Envelope Data JSON block (older report format), tell the user:
This report was generated before the Envelope Data format was added. Re-run the zoning analysis to get an updated report, or I can attempt to parse the tables (results may be approximate).
Step 2: Parse Envelope Data
Read the ## Envelope Data JSON block from the report — a fenced code block containing:
{
"lot_poly": [[x, y], ...],
"unit": "ft",
"setbacks": { "front": 6, "rear": 3, "lateral1": 3, "lateral2": 2 },
"volumes": [
{ "type": "base", "inset": 20, "h_bottom": 0, "h_top": 85, "label": "base" },
{ "type": "tower", "inset": 10, "h_bottom": 85, "h_top": 290, "label": "tower" }
],
"height_cap": 290,
"info": { "title": "...", "zone": "...", "id": "...", "area": "..." },
"stats": { "key": "value", ... },
"scenarios": null
}
Step 3: Normalize to Envelope Model
From the parsed JSON, build the internal model:
LOT_POLY— the lot boundary polygon in local unitsUNIT— "ft"VOLUMES— array of volumes to extrude, each with inset distance, height range, labelHEIGHT_CAP— max height for the amber cap planeINFO— title, zone, id, area for the overlay panelsSTATS— key/value pairs for the parameters panelSCENARIOS— if present, multi-scenario toggle data
Compute inset polygons using the insetPolygon(poly, distance) function. For multi-volume envelopes (base + tower), compute the tower inset from the base inset (cumulative), not from the lot polygon — so the tower is always smaller than the base.
Compute volumes by extruding inset polygons between height intervals.
Step 3: Generate HTML
Build a self-contained HTML file following the design system below.
Design System
| Element | Color | Opacity |
|---|---|---|
| Background | #f5f3ef | 1.0 |
| Ground (lot) | #dcd7cd | 0.5 |
| Lot boundary | #2c2c2c | 1.0 |
| Setback zones | #c85a50 | 0.2 |
| Base volume faces | #6ba0c5 | 0.08–0.10 |
| Base volume edges | #6ba0c5 | 0.30–0.35 |
| Tower/upper volume | #6ba0c5 | 0.05 |
| Height cap / sky plane | #e8a849 | 0.10–0.15 |
| Labels | #333333 | 1.0 (canvas sprites) |
| Grid | #d0ccc4 | 0.15 |
Typography: Helvetica Neue, 11px for overlay panels, canvas sprites for 3D labels.
Layout:
- Top-left: Title + address/zone
- Top-right: Parameters panel (stats)
- Bottom-left: Color legend
- Bottom-right: Controls hint
All materials: transparent: true, depthWrite: false, side: DoubleSide.
CDN Import Map
<script type="importmap">
{ "imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/"
} }
</script>
Required Utility Functions
Include these in every generated HTML:
signedArea(poly) — Returns signed area. Positive = CCW winding.
insetPolygon(poly, d) — Shrinks polygon inward by distance d along edge-normal bisectors. Each vertex moves along the bisector of its two adjacent edge normals, with distance adjusted for the bisector angle. CRITICAL: The normal direction depends on polygon winding, which varies by data source (WGS84 vs EPSG:3857 produce opposite windings). The function MUST self-correct: after computing the inset, compare abs(signedArea(result)) against abs(signedArea(poly)). If the result is LARGER, negate the offset direction and recompute. This makes the function robust regardless of input winding.
triangulate(poly) — Ear-clipping triangulation for arbitrary simple polygons. Returns index array for BufferGeometry.setIndex().
extrudePolygon(poly, hBottom, hTop, color, opacity) — Returns a THREE.Group containing:
BufferGeometrywith triangulated top/bottom faces + side quads- Wireframe edges: top ring, bottom ring, vertical edges at each vertex
groundPolygon(poly, color, opacity, yOffset) — Triangulated flat polygon at a given Y height.
centroid(poly) — Returns [cx, cz] for camera targeting and label placement.
createTextSprite(text, options) — Creates a THREE.Sprite with canvas-rendered text. Options: fontSize, color, bgColor.
Scene Setup
renderer = WebGLRenderer({ antialias: true })
renderer.setClearColor(0xf5f3ef, 1)
camera = PerspectiveCamera(35, aspect, 1, maxDim * 10)
camera.position = centroid + [maxDim * 1.5, maxDim * 1.0, maxDim * 1.5]
controls = OrbitControls with damping
AmbientLight(0xffffff, 0.75)
DirectionalLight(0xffffff, 0.35) from upper-right
Scale camera distance to the lot's maximum dimension so it works for both small townhouse lots (~25 ft) and large assembled sites (170 ft+).
Geometry Pipeline
For each generated file:
- Fix polygon winding to CCW using
signedArea - Lot ground plane:
groundPolygon(lotPoly, ...)+ outline + vertex markers (small spheres) - Edge labels: On edges > 20 units, place a
createTextSpriteat the edge midpoint, offset outward - Setback zone: Render lot polygon as red → overlay inset polygon as lot color. Draw inset as dashed line.
- Volumes: For each volume in the model, compute inset if needed, then
extrudePolygon(...) - Height cap:
groundPolygon(topPoly, amber, ...)at max height - Height labels: Dashed vertical lines + text sprites at key heights
- Street label: At the street-facing edge (Z ≈ 0 or the edge closest to the origin)
- Area label: At lot centroid
- Grid:
THREE.GridHelperscaled to lot size, subtle opacity
Multi-Scenario Support
If SCENARIOS is populated (multi-lot analysis with apareadas, unified, etc.):
- Create a
THREE.Groupper scenario - Add toggle buttons in a
#scenario-bardiv (top-left, below title) showScenario(key)function:- Toggle group visibility
- Update stats panel content
- Update legend if needed
- Active button gets
.activeclass (dark background) - Lot dividers show/hide based on whether lots are unified
Reference Implementations
| File | Pattern |
|---|---|
./zoning-envelope-250-hudson-st.html | NYC exact polygon, contextual base+tower |
Use this as the code baseline.
Step 5: Save File
Save the HTML next to the source report with zoning-envelope- prefix and the same slug:
zoning-analysis-250-hudson-st.md→zoning-envelope-250-hudson-st.html
Open the file in the browser after saving.
Notes
- Dependency: This skill requires a zoning analysis report. It does not perform zoning lookups, coordinate conversion, or regulation parsing — that's the analysis skill's job.
- Units: NYC reports use feet. The
unitfield in the Envelope Data block determines all labels and scaling. - Camera: Position proportional to max l