Desenvolvimento
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vcontainer
VContainer dependency injection for Unity — LifetimeScope hierarchy, registration patterns, constructor injection for plain C#, [Inject] for MonoBehaviours. Lightweight alternative to Zenject.
code-reviewer
Automated code review with security scanning, quality metrics, and best practices analysis. Use when reviewing code for: (1) Security vulnerabilities and common attack vectors, (2) Code quality issues and maintainability concerns, (3) Performance bottlenecks and optimization opportunities, (4) Best practices and design patterns, (5) Test coverage and testing strategies, (6) Documentation quality a
dotween
DOTween animation library — sequence composition, tween lifecycle, easing, kill strategies. CRITICAL: Always kill tweens in OnDestroy to prevent leaks and errors.
team-patterns
Expert knowledge base of team organization patterns for multi-agent AI systems and software engineering. Provides pattern selection guidance for scenarios including incident response, greenfield design, legacy migration, security audits, performance optimization, API design, data pipelines, testing, documentation, and code migration. This skill should be used when designing agent teams, selecting
puzzle
Mobile puzzle game architecture — grid/board logic, undo system, hint system, level packs, star ratings, touch drag-and-drop, tutorial overlays.
error-detective
Systematic debugging and error resolution using the TRACE framework (Trace, Read, Analyze, Check, Execute). Use when debugging errors, analyzing stack traces, investigating failures, root cause analysis, or troubleshooting production issues.
team-coordination
Protocol reference for delegated squad coordination. Defines the spawn request and completion report message formats that agents use to communicate within a delegated multi-agent squad. This skill should be used when agents need to send spawn requests, write completion reports, or understand the communication conventions of a delegated squad setup. Also use when you see terms like "spawn request",
video-editing-skill
Habilidade de edição de vídeo para OpenClaw, Claude Code e Codex — cortar, fazer jump cut, legendar (Hormozi/padrão/minimalista), sobrepor texto e alterar a velocidade de vídeos usando linguagem natural. Desenvolvida em Pure Bash + FFmpeg + Whisper, foi usada e testada com OpenClaw.
urp-pipeline
Universal Render Pipeline — URP asset configuration, renderer features, 2D renderer, lighting, shadows, post-processing volumes, SRP Batcher.
internal-comms
Professional internal communications creation and management with templates for status reports, newsletters, announcements, team updates, and cross-functional communication. Use for: (1) Weekly/monthly status reports, (2) Company newsletters, (3) All-hands announcements, (4) Team updates, (5) Policy communications, (6) Change management communications, (7) Recognition and celebrations
audio
Unity audio system — AudioMixer groups, snapshots, spatial audio, audio source pooling, compression per platform.
animation
Unity animation system — Animator controllers, layers, blend trees, state machine behaviors, root motion, animation events, Timeline.