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vcontainer

21

VContainer dependency injection for Unity — LifetimeScope hierarchy, registration patterns, constructor injection for plain C#, [Inject] for MonoBehaviours. Lightweight alternative to Zenject.

Desenvolvimento #ai por XeldarAlz

code-reviewer

21

Automated code review with security scanning, quality metrics, and best practices analysis. Use when reviewing code for: (1) Security vulnerabilities and common attack vectors, (2) Code quality issues and maintainability concerns, (3) Performance bottlenecks and optimization opportunities, (4) Best practices and design patterns, (5) Test coverage and testing strategies, (6) Documentation quality a

Desenvolvimento #ai #test por AutumnsGrove

dotween

21

DOTween animation library — sequence composition, tween lifecycle, easing, kill strategies. CRITICAL: Always kill tweens in OnDestroy to prevent leaks and errors.

Desenvolvimento #ai por XeldarAlz

team-patterns

21

Expert knowledge base of team organization patterns for multi-agent AI systems and software engineering. Provides pattern selection guidance for scenarios including incident response, greenfield design, legacy migration, security audits, performance optimization, API design, data pipelines, testing, documentation, and code migration. This skill should be used when designing agent teams, selecting

Desenvolvimento #ai #api por hesreallyhim

puzzle

21

Mobile puzzle game architecture — grid/board logic, undo system, hint system, level packs, star ratings, touch drag-and-drop, tutorial overlays.

Desenvolvimento #ai por XeldarAlz

error-detective

21

Systematic debugging and error resolution using the TRACE framework (Trace, Read, Analyze, Check, Execute). Use when debugging errors, analyzing stack traces, investigating failures, root cause analysis, or troubleshooting production issues.

Desenvolvimento #ai por AutumnsGrove

team-coordination

21

Protocol reference for delegated squad coordination. Defines the spawn request and completion report message formats that agents use to communicate within a delegated multi-agent squad. This skill should be used when agents need to send spawn requests, write completion reports, or understand the communication conventions of a delegated squad setup. Also use when you see terms like "spawn request",

Desenvolvimento por hesreallyhim

video-editing-skill

21

Habilidade de edição de vídeo para OpenClaw, Claude Code e Codex — cortar, fazer jump cut, legendar (Hormozi/padrão/minimalista), sobrepor texto e alterar a velocidade de vídeos usando linguagem natural. Desenvolvida em Pure Bash + FFmpeg + Whisper, foi usada e testada com OpenClaw.

Desenvolvimento #test por 6missedcalls

urp-pipeline

21

Universal Render Pipeline — URP asset configuration, renderer features, 2D renderer, lighting, shadows, post-processing volumes, SRP Batcher.

Desenvolvimento #ai por XeldarAlz

internal-comms

21

Professional internal communications creation and management with templates for status reports, newsletters, announcements, team updates, and cross-functional communication. Use for: (1) Weekly/monthly status reports, (2) Company newsletters, (3) All-hands announcements, (4) Team updates, (5) Policy communications, (6) Change management communications, (7) Recognition and celebrations

Desenvolvimento #ai por AutumnsGrove

audio

21

Unity audio system — AudioMixer groups, snapshots, spatial audio, audio source pooling, compression per platform.

Desenvolvimento #ai por XeldarAlz

animation

21

Unity animation system — Animator controllers, layers, blend trees, state machine behaviors, root motion, animation events, Timeline.

Desenvolvimento #ai por XeldarAlz