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Design e Frontend

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hook-authoring

314

Guide creating Claude Code hooks with security-first design. Use for validation and enforcement.

Design e Frontend #ai #git por athola

memory-palace-architect

314

Designs memory palace structures with spatial layouts and domain organization. Use when creating a new palace or planning knowledge architecture by hand.

Design e Frontend #ai #git por athola

ai-game-art-pipeline

310

Esta skill de código aberto e neutra em relação ao provedor é para planejar e produzir assets de arte e animação para jogos em tempo de execução, incluindo adereços, personagens e elementos cinematográficos, além de FX, SFX, empacotamento e QA. Ela é projetada para construir assets de jogos reais para engines como PixiJS, Canvas, Unity, Godot ou SpriteKit, não para itens de mercado avulsos.

Design e Frontend #ai por ybuild-ai

motion-sv

298

Documentação e padrões para usar motion-sv, uma adaptação para Svelte 5 do Motion (Framer Motion). Use isso quando o usuário desejar animações, gestos ou transições no Svelte.

Design e Frontend #ai #css por SikandarJODD

specify

298

Create a comprehensive specification from a brief description. Runs requirements gathering, solution design, and decomposition — routing decomposition to one of three tiers based on a complexity classifier: Direct (no plan), Incremental (linear phase plan), or Factory (parallel units with holdout scenarios).

Design e Frontend por rsmdt

architecture-selection

298

System architecture patterns including monolith, microservices, event-driven, and serverless, with C4 modeling, scalability strategies, and technology selection criteria. Use when designing system architectures, evaluating patterns, or planning scalability.

Design e Frontend por rsmdt

specify-incremental

298

Decompose a single-feature specification into a linear, phase-by-phase implementation plan. Use this for medium-complexity work — single feature, one or two components — where transparent human-in-the-loop phase review is preferred over factory automation.

Design e Frontend por rsmdt

implement-factory

298

Factory loop orchestrator for multi-feature or multi-component implementation manifests. Use for high-complexity work with parallel-eligible workstreams and holdout-scenario evaluation.

Design e Frontend por rsmdt

brainstorm

298

You MUST use this before any creative work — creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements, and design before implementation.

Design e Frontend #ai por rsmdt

performance-analysis

298

Measurement approaches, profiling patterns, bottleneck identification, and optimization guidance. Use when diagnosing performance issues, establishing baselines, identifying bottlenecks, or planning for scale. Always measure before optimizing.

Design e Frontend por rsmdt

agentic-patterns

298

Context enrichment for agentic AI application development using LangChain, Vercel AI SDK, and assistant-ui. Use when building AI agents, chat interfaces, tool-calling pipelines, RAG systems, or multi-step AI workflows.

Design e Frontend #ai por rsmdt

specify-factory

298

Decompose a multi-feature or multi-component specification into factory-consumable artifacts. Use this for high-complexity work — multiple features, three or more components, or parallel-eligible workstreams.

Design e Frontend por rsmdt