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Design e Frontend

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booqable-automation

141

Automate Booqable tasks via Rube MCP (Composio). Always search tools first for current schemas.

Design e Frontend #mcp por lingxling

web-games

141

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

Design e Frontend por lingxling

game-design

141

Game design principles. GDD structure, balancing, player psychology, progression.

Design e Frontend por lingxling

aws-iam-best-practices

141

IAM policy review, hardening, and least privilege implementation

Design e Frontend por lingxling

performance-profiling

141

Performance profiling principles. Measurement, analysis, and optimization techniques.

Design e Frontend por lingxling

startup-analyst

141

Expert startup business analyst specializing in market sizing, financial modeling, competitive analysis, and strategic planning for early-stage companies.

Design e Frontend por lingxling

react-ui-patterns

141

Modern React UI patterns for loading states, error handling, and data fetching. Use when building UI components, handling async data, or managing UI states.

Design e Frontend #react por lingxling

bash-pro

141

'Master of defensive Bash scripting for production automation, CI/CD

Design e Frontend por lingxling

multiplayer

141

Multiplayer game development principles. Architecture, networking, synchronization.

Design e Frontend por lingxling

latex-posters

141

Create professional research posters in LaTeX using beamerposter, tikzposter, or baposter. Support for conference presentations, academic posters, and scientific communication. Includes layout design, color schemes, multi-column formats, figure integration, and poster-specific best practices for visual communication.

Design e Frontend por lingxling

ui-visual-validator

141

Rigorous visual validation expert specializing in UI testing, design system compliance, and accessibility verification.

Design e Frontend #test por lingxling

go-concurrency-patterns

141

Master Go concurrency with goroutines, channels, sync primitives, and context. Use when building concurrent Go applications, implementing worker pools, or debugging race conditions.

Design e Frontend por lingxling