Design e Frontend
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micro-interactions
Micro-interactions are small, purposeful animations and responses that reward the user and make the interface feel alive — an animated icon, a satisfying toggle, a subtle reveal. Borrowed from the natural world, they add delight without distraction. Use when designing interactive components, success states, toggles, loaders, or any moment worth celebrating.
pause
Save your current session state for later resumption.
ape-write-pseudocode
Guidelines for writing pseudocode for functions and algorithms. Use this skill whenever the user asks to write pseudocode, sketch out an algorithm, or describe the logic of a function at a high level. Trigger on phrases like "write pseudocode", "sketch this algorithm", "pseudocode for this function", or "describe the logic".
session-report
Generate post-session summary with work performed, outcomes, and resource usage.
explore
Explore ideas, think through approaches, and route insights to the right artifacts.
release
Generate or update changelog and release notes from project history.
modular-scale-typography
Typography feels cohesive and intentional when font sizes follow a modular scale — a ratio-based sequence where every size is mathematically related to the others. Use when defining type scales, setting up design tokens, reviewing font size choices, or when typography feels inconsistent or arbitrary.
todo
File-based persistent todos. Add, list, complete — survives sessions.
convex-workos
WorkOS AuthKit authentication integration for Convex. Use when setting up WorkOS AuthKit, configuring ConvexProviderWithAuthKit, handling auto-provisioning, or troubleshooting WorkOS-specific auth issues.
gestalt-ui-organisation
UI layout and grouping should follow Gestalt principles so users immediately understand which controls, commands, and elements belong together. Use when designing or reviewing component layout, navigation, toolbars, forms, dashboards, or any UI where visual grouping communicates relationships.
data-display-and-selection
Complex data deserves multiple view modes — grid, list, table — chosen by the user based on their task. Row and item selection should use large hit areas (the whole row or card, not just a checkbox). Selected state is communicated through a subtle background colour shift. Mass actions appear when items are selected. Use when designing data tables, product listings, file browsers, or any multi-item
resume
Pick up where you left off. Restores context and suggests next action.