Design e Frontend
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game-art-director
Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: "art style", "visual", "style guide", "character design", "environment art", "asset pipeline", "color palette", "shape language". Do NOT invoke for UI/UX layout (use game-ux-designer) or creati
game-launch
Invoke when the user is preparing for game release, needs a launch checklist, store submission guidance, go/no-go decision framework, or day-one patch planning. Covers Steam, itch.io, Epic, and console submission pipelines. Triggers on: "launch", "release", "store submission", "go/no-go", "day-one patch", "launch readiness". Do NOT invoke for sprint planning (use game-sprint-plan) or code review (
juce-guide
Step-by-step guide for building a JUCE audio plugin from scratch. Use when the user asks "how do I create a JUCE plugin", "set up a JUCE project", "add parameters to my JUCE plugin", "package my VST3", or "how do I wire up APVTS". Trigger on phrases like "create a JUCE plugin", "JUCE CMake setup", "AudioProcessor skeleton", "add APVTS parameters", or "codesign my plugin on macOS".
linear-fetch
This skill should be used when a user input contains a Linear issue reference (e.g., SOL-39 or linear.app/.../issue/<ID>) and the downstream agent needs the screenshots embedded in the issue as visual context.
game-qa-lead
Invoke when the user asks about testing strategy, bug tracking, playtest methodology, regression testing, release certification, QA automation, or bug triage. Triggers on: "testing", "bug", "QA", "regression", "certification", "playtest methodology", "test plan", "release gate". Do NOT invoke for usability testing (use game-ux-designer) or balance validation (use game-balance-check). Part of the A
user-set-role
This skill should be used to promote or demote a user's flag-targeting role across Supabase users.role and the Flagsmith identity trait.
game-creative-director
Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts. Triggers on: "vision", "pillars", "creative direction", "core fantasy", "tone", "aesthetic", "creative conflict". Do NOT invoke for mechanics design (use game-designer) or technical architecture (use game-technical-director). Part of the Alte
triage
This skill should be used when triaging legacy local todo files in todos/. For GitHub issues, use ticket-triage agent.
cto
Participates in brainstorm and planning phases to assess technical implications, flag architecture concerns, and identify engineering risks for proposed features. Use individual engineering agents (review, research, design) for focused tasks; use this agent for cross-cutting technical assessment during feature exploration.
kieran-rails-reviewer
Use this agent when you need to review Rails code changes with an extremely high quality bar. Applies Kieran's strict Rails conventions and taste preferences. Use dhh-rails-reviewer for opinionated architectural critique; use this agent for strict convention and quality checks.
forge-app-builder
Guides building, deploying, troubleshooting, and installing Atlassian Forge apps — custom extensions built with the Forge CLI (forge create, forge deploy, forge install). Use when the user wants to create a Forge app (issue panels, dashboard gadgets, Confluence macros, global pages), is encountering Forge CLI errors or deployment issues (e.g. forge install failures, environment errors), or needs h
visual-prompt-forge
Generate model-specific image prompts from shots.json. Outputs copy-paste-ready prompts for Midjourney, Flux, Ideogram, GPT Image, Nano Banana, Seedream, and Runway/Sora. Use when the user asks for image prompts, mentions any of those generators, wants AI-generated frames for a storyboard, or hands over shots.json. The prompt half of the pipeline. Composes with storyboard-architect upstream, visua