Design e Frontend
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game-balance-check
Utilize para validar o balanceamento de jogos, ajustar sistemas de economia, analisar curvas de progressão, avaliar a escala de dificuldade e verificar o ritmo das recompensas, incluindo simulação Monte Carlo e validação estatística.
claude-setup
This skill guides creation of distinctive, production grade frontend interfaces that avoid generic "AI slop" aesthetics. Implement real working code with exceptional attention to aesthetic details and creative choices. The user provides frontend requirements: a component, page,…
spec-templates
This skill should be used when creating structured feature specifications and task tracking documents. It provides standardized templates for spec.md, tasks.md, and component.md in the knowledge-base/ directory.
agent-contracts
Reference of all context slots, required vs optional declarations, and Evidence Quality standard.
design-patterns
Modern design system patterns for 2025. Covers design tokens, OKLCH color systems, fluid typography, animations, dark mode, shadcn/ui components, and Figma handoff. Use when implementing UI styles, theming, accessibility, and visual polish.
programmatic-seo-specialist
Creates programmatic SEO strategies -- template design, data schemas, and page generation plans for comparison pages, alternatives pages, and other scalable content patterns. Use seo-aeo-analyst for technical SEO audits; use growth-strategist for keyword research; use this agent for template-driven page generation at scale.
changelog
This skill should be used when creating changelogs for recent merges. Analyzes PR labels, issues, and descriptions to generate formatted summaries.
game-unity-specialist
Invoke when the user works with Unity or asks about C#, MonoBehaviour, DOTS/ECS, Shader Graph, Addressables, UI Toolkit, URP/HDRP, or ScriptableObjects. Triggers on: "Unity", "MonoBehaviour", "DOTS", "ECS", "Shader Graph", "Addressables", "UI Toolkit", "URP", "HDRP", "ScriptableObject", ".unity", ".cs". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unreal qu
integration-architecture
This skill should be used when the user asks about "messaging patterns", "command vs event", "push vs pull", "message reliability", "at-least-once delivery", "idempotency", "transactional outbox", "saga pattern", "fire and forget", "retry strategy", "event-driven architecture", "message broker integration", "publish-subscribe", "request-reply", "backpressure", or when deciding how components commu
deal-architect
Use this agent when you need to create proposals, SOWs, competitive battlecards, objection-handling playbooks, or deal negotiation frameworks. Use pricing-strategist for product pricing and tier design; use this agent for deal-level negotiation and sales collateral. Use cro for cross-cutting sales strategy.
plan-review
This skill should be used when having multiple specialized agents review a plan in parallel. It spawns DHH, Kieran, and code simplicity reviewers to provide diverse feedback on implementation plans.
every-style-editor
This skill should be used when reviewing or editing copy for adherence to Every's style guide. It provides systematic line-by-line review for grammar, punctuation, mechanics, and style compliance.