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Design e Frontend

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press-roundup-writer

10

Produces a structured press roundup that summarises how multiple outlets covered a single event or topic — organised by editorial angle rather than by outlet — so a reader can quickly understand the full range of media response without reading every article.

Design e Frontend #test por ur-grue

clean-code

10

Clean existing code by enforcing semantic integrity, reader clarity, and local efficiency without changing architecture. Use when auditing or improving code that has fake optionality, silent fallbacks, stale compatibility, permissive parsing, unclear names, dead wrappers, redundant work, or over-abstraction. Prefer required typed state, explicit errors, fail-fast validation, deletion of obsolete b

Design e Frontend #ai por cucupac

design-an-interface

10

Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".

Design e Frontend #api por kevinnft

verification-before-completion

10

Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions always

Design e Frontend #ai por kevinnft

distinctive-design-systems

10

Patterns for creating design systems with personality and distinctive aesthetics. Covers aesthetic documentation, color token architecture, typography systems, layered surfaces, and motion. Use when building design systems that go beyond generic templates. Triggers on design system, design tokens, aesthetic, color palette, typography, CSS variables, tailwind config.

Design e Frontend #ai #css por wpank

script-style-guide-checker

10

Checks a script against a specified style guide and returns a prioritised list of violations with corrections.

Design e Frontend #ai #test por ur-grue

unreal-gas

10

Expert guide for Unreal Engine 5.x Gameplay Ability System (GAS) C++ development. Covers AbilitySystemComponent, GameplayAbilities, GameplayEffects, Attributes/AttributeSets, GameplayTags, GameplayCues, AbilityTasks, prediction/replication, and common patterns. Use when the user asks about GAS, gameplay abilities, gameplay effects, attribute sets, ability system component, gameplay tags in the con

Design e Frontend por maystudios

quick-question

10

Compare design documents against actual code/config, find inconsistencies, and output a prioritized attention list.

Design e Frontend #ai #mcp por tykisgod

programme-brief-writer

10

Writes a structured internal radio programme brief covering format, audience, tone, regular features, editorial aims, and production requirements for a new or relaunching show.

Design e Frontend #ai #test por ur-grue

writing-shape

10

Take a markdown file of raw material and shape it into an article through a conversational session — drafting candidate openings, growing the piece paragraph by paragraph, arguing about format (lists, tables, callouts, quotes) at each step. Use when the user has a pile of notes, fragments, or a rough draft and wants help turning it into something publishable.

Design e Frontend #markdown por kevinnft

spike

10

Throwaway experiments to validate an idea before build.

Design e Frontend por kevinnft

skill-design-guide

10

Guia completo para projetar, construir, testar e distribuir skills do Claude. Abrange todo o ciclo de vida, desde a definição do caso de uso até a distribuição, incluindo estrutura, frontmatter, frases de gatilho e melhores práticas.

Design e Frontend #mcp #test por metaskills