Design e Frontend
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press-roundup-writer
Produces a structured press roundup that summarises how multiple outlets covered a single event or topic — organised by editorial angle rather than by outlet — so a reader can quickly understand the full range of media response without reading every article.
clean-code
Clean existing code by enforcing semantic integrity, reader clarity, and local efficiency without changing architecture. Use when auditing or improving code that has fake optionality, silent fallbacks, stale compatibility, permissive parsing, unclear names, dead wrappers, redundant work, or over-abstraction. Prefer required typed state, explicit errors, fail-fast validation, deletion of obsolete b
design-an-interface
Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".
verification-before-completion
Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions always
distinctive-design-systems
Patterns for creating design systems with personality and distinctive aesthetics. Covers aesthetic documentation, color token architecture, typography systems, layered surfaces, and motion. Use when building design systems that go beyond generic templates. Triggers on design system, design tokens, aesthetic, color palette, typography, CSS variables, tailwind config.
script-style-guide-checker
Checks a script against a specified style guide and returns a prioritised list of violations with corrections.
unreal-gas
Expert guide for Unreal Engine 5.x Gameplay Ability System (GAS) C++ development. Covers AbilitySystemComponent, GameplayAbilities, GameplayEffects, Attributes/AttributeSets, GameplayTags, GameplayCues, AbilityTasks, prediction/replication, and common patterns. Use when the user asks about GAS, gameplay abilities, gameplay effects, attribute sets, ability system component, gameplay tags in the con
quick-question
Compare design documents against actual code/config, find inconsistencies, and output a prioritized attention list.
programme-brief-writer
Writes a structured internal radio programme brief covering format, audience, tone, regular features, editorial aims, and production requirements for a new or relaunching show.
writing-shape
Take a markdown file of raw material and shape it into an article through a conversational session — drafting candidate openings, growing the piece paragraph by paragraph, arguing about format (lists, tables, callouts, quotes) at each step. Use when the user has a pile of notes, fragments, or a rough draft and wants help turning it into something publishable.
spike
Throwaway experiments to validate an idea before build.
skill-design-guide
Guia completo para projetar, construir, testar e distribuir skills do Claude. Abrange todo o ciclo de vida, desde a definição do caso de uso até a distribuição, incluindo estrutura, frontmatter, frases de gatilho e melhores práticas.