Explorar skills
69.576 skills encontradas
changelog
This skill should be used when creating changelogs for recent merges. Analyzes PR labels, issues, and descriptions to generate formatted summaries.
api-design-reviewer
Expert API design reviewer for REST, GraphQL, and gRPC APIs. Analyzes API designs for security, performance, consistency, scalability, and maintainability. Use when designing new APIs, reviewing API proposals, auditing existing endpoints, or before major API releases. Covers authentication, error handling, pagination, versioning, rate limiting, idempotency, documentation, and production readiness.
game-unity-specialist
Invoke when the user works with Unity or asks about C#, MonoBehaviour, DOTS/ECS, Shader Graph, Addressables, UI Toolkit, URP/HDRP, or ScriptableObjects. Triggers on: "Unity", "MonoBehaviour", "DOTS", "ECS", "Shader Graph", "Addressables", "UI Toolkit", "URP", "HDRP", "ScriptableObject", ".unity", ".cs". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unreal qu
integration-architecture
This skill should be used when the user asks about "messaging patterns", "command vs event", "push vs pull", "message reliability", "at-least-once delivery", "idempotency", "transactional outbox", "saga pattern", "fire and forget", "retry strategy", "event-driven architecture", "message broker integration", "publish-subscribe", "request-reply", "backpressure", or when deciding how components commu
scientific-visualization
Crie figuras para publicação usando matplotlib, seaborn ou plotly. Produza gráficos científicos prontos para periódicos, com layouts de múltiplos painéis, barras de erro, marcadores de significância, cores seguras para daltônicos e exportação para PDF/EPS/TIFF.
game-brainstorm
Invoke when the user wants to brainstorm game ideas, explore concepts, run structured ideation, or develop a new game concept from scratch. Triggers on: "game idea", "brainstorm", "concept", "ideation", "what if", "game concept", "pitch". Do NOT invoke for reviewing existing designs (use game-design-review) or market analysis (use game-market-research). Part of the AlterLab GameForge collection.
app
This skill should be used when the user asks to "calculate code mass", "measure code complexity with APP", "compare implementations using APP", "apply Absolute Priority Premise", "use mass calculations", or during TDD refactor phases when comparing alternative implementations. Based on Micah Martin's work.
deal-architect
Use this agent when you need to create proposals, SOWs, competitive battlecards, objection-handling playbooks, or deal negotiation frameworks. Use pricing-strategist for product pricing and tier design; use this agent for deal-level negotiation and sales collateral. Use cro for cross-cutting sales strategy.
plan-review
This skill should be used when having multiple specialized agents review a plan in parallel. It spawns DHH, Kieran, and code simplicity reviewers to provide diverse feedback on implementation plans.
every-style-editor
This skill should be used when reviewing or editing copy for adherence to Every's style guide. It provides systematic line-by-line review for grammar, punctuation, mechanics, and style compliance.
typescript
Apply these opinionated TypeScript conventions when writing TS in this codebase: branded types, advanced generics, conditional and utility types, type guards, discriminated unions, strict tsconfig, tRPC, monorepo setup.
postmerge
This skill should be used when verifying a merged PR deployed correctly and production is healthy.