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tykisgod

Author in the catalog

tykisgod

26 skills208 stars totalgithub.com/tykisgod

Published skills

quick-question

8

Summarize all changes Claude Code made during this conversation.

Desenvolvimento#mcp#testby tykisgod

quick-question

8

Smart implementation — read a plan, execute step by step with auto-compilation, subagent dispatch for large tasks, and checkpoint-based resume.

Desenvolvimento#mcp#testby tykisgod

quick-question

8

Author Unity EditMode, PlayMode, or regression tests for the current change without conflating that with test execution.

Desenvolvimento#mcp#testby tykisgod

quick-question

8

Compare the current branch against develop and generate two review documents: architecture change diagram + PR review checklist.

Desenvolvimento#mcp#aiby tykisgod

quick-question

8

Send a design document to a Claude subagent for review, then revise the document based on findings. Automatically loops until no critical issues remain or 5 rounds are complete.

Design e Frontend#mcp#aiby tykisgod

quick-question

8

Run Unity unit/integration tests and check for runtime errors.

Desenvolvimento#mcp#testby tykisgod

quick-question

8

Scan the repo for scattered documentation files, analyze organization issues, and output cleanup recommendations. Analysis only — no changes made.

Desenvolvimento#mcp#testby tykisgod

quick-question

8

Explain the architecture and logic of a specified module or design in plain, approachable language.

Design e Frontend#mcp#aiby tykisgod

quick-question

8

Group the current branch's commit history into semantic phases along a timeline, and generate two review documents: architecture evolution + code review.

Desenvolvimento#mcp#testby tykisgod

quick-question

8

Deep code review via Claude subagent — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.

Desenvolvimento#mcp#aiby tykisgod

quick-question

8

Cross-model code review via Codex CLI — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.

Desenvolvimento#mcp#aiby tykisgod

quick-question

8

Batch commit all uncommitted changes and push to the remote repository.

Desenvolvimento#mcp#testby tykisgod

quick-question

8

Analyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.

Desenvolvimento#mcp#aiby tykisgod

quick-question

8

Explain technical concepts using everyday analogies that a grandma or 5-year-old could understand.

Desenvolvimento#mcp#aiby tykisgod

quick-question

8

Review changes from the most recent interaction (skills, configs, settings, and other lightweight changes) for quality and consistency.

Desenvolvimento#mcp#testby tykisgod

quick-question

8

Search GitHub, Stack Overflow, and technical blogs for solutions to a technical implementation problem. Returns a comparative analysis with a recommendation. Use when facing a technical decision, choosing a library, or looking for proven patterns in similar projects.

Desenvolvimento#github#gitby tykisgod

quick-question

8

Send a design document to Codex CLI for review, then revise the document based on the findings. Automatically loops until no critical issues remain or 5 rounds are completed.

Design e Frontend#mcp#aiby tykisgod

quick-question

8

Search for how other games solve a specific design problem — game loops, mechanics, systems, progression, economy. Returns a comparison of 2-4 reference games with what to borrow. Use when designing a new feature, exploring game mechanics, or looking for design inspiration before writing a design doc.

Design e Frontend#mcp#testby tykisgod

quick-question

8

Write a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.

Design e Frontend#mcp#testby tykisgod

quick-question

8

Compare design documents against actual code/config, find inconsistencies, and output a prioritized attention list.

Design e Frontend#mcp#aiby tykisgod

quick-question

8

Review a game design document from an implementer's perspective — check self-consistency, playability, buildability, and codebase gaps. Use after writing a design doc, or when you want to validate an existing design against the current codebase.

Design e Frontend#mcp#aiby tykisgod

quick-question

8

Generate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.

Design e Frontend#mcp#testby tykisgod

quick-question

8

Composite command: run /qq:brief and /qq:timeline in parallel, generating a complete PR review package.

Desenvolvimento#mcp#testby tykisgod

quick-question

8

Entry point — detect where you are in the dev workflow and guide you to the right next step.

Desenvolvimento#mcp#testby tykisgod

quick-question

8

Quick Unity best-practice check — run after editing C# files to catch anti-patterns, performance issues, and runtime safety problems.

Desenvolvimento#mcp#testby tykisgod

quick-question

8

Decompose a high-level game vision (pillars + rules + references) into executable epics, then orchestrate the full qq pipeline for each. Use when starting a new project, bootstrapping a prototype from a pitch, or breaking a large initiative into parallel workstreams.

Desenvolvimento#mcp#testby tykisgod

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