Skills publicadas
Mostrando 12 de 26quick-question
Write a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.
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Analyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.
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Batch commit all uncommitted changes and push to the remote repository.
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Summarize all changes Claude Code made during this conversation.
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Review changes from the most recent interaction (skills, configs, settings, and other lightweight changes) for quality and consistency.
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Generate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.
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Run Unity unit/integration tests and check for runtime errors.
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Explain the architecture and logic of a specified module or design in plain, approachable language.
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Send a design document to a Claude subagent for review, then revise the document based on findings. Automatically loops until no critical issues remain or 5 rounds are complete.
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Composite command: run /qq:brief and /qq:timeline in parallel, generating a complete PR review package.
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Send a design document to Codex CLI for review, then revise the document based on the findings. Automatically loops until no critical issues remain or 5 rounds are completed.
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Scan the repo for scattered documentation files, analyze organization issues, and output cleanup recommendations. Analysis only — no changes made.