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unity-procedural-gen
This skill translates procedural generation designs to Unity code, covering noise-based terrain, tile systems, dungeon generation, reproducibility, and content constraints. It also introduces a DESIGN INTENT format and is based on Unity 6.3 LTS.
unity-scripting
Unity 6 C# scripting guide for MonoBehaviour scripts, lifecycle events (Awake, Start, Update, FixedUpdate), coroutines, async/await (Awaitable), ScriptableObjects, events, delegates, and core APIs (Vector3, Quaternion, Time, Debug). Based on Unity 6.3 LTS documentation.
unity-testing
Unity 6 testing guide for unit, integration, and TDD with Unity Test Framework. It covers Edit Mode and Play Mode tests, NUnit attributes, testing MonoBehaviours and coroutines, and CI/CD integration, based on Unity 6.3 LTS documentation.
create-control-manifest
After architecture is complete, this skill produces a flat, actionable rules sheet for programmers, detailing what to do and what not to do per system and layer. It's extracted from Accepted ADRs, technical preferences, and engine reference docs, offering more immediate actionability than ADRs.
unity-procedural-gen
Translates Unity procedural generation designs to code, covering noise-based terrain, tile/grid systems, dungeon generation, and reproducibility. It includes content budgeting, constraint systems, and runtime vs. baked generation, following a DESIGN INTENT format, based on Unity 6.3 LTS.
unity-scripting
Unity 6 C# scripting guide for MonoBehaviour scripts, lifecycle events (Awake, Start, Update, FixedUpdate), coroutines, async/await (Awaitable), ScriptableObjects, events, delegates, and core APIs (Vector3, Quaternion, Time, Debug). Based on Unity 6.3 LTS documentation.
unity-testing
Unity 6 testing guide. Use it when writing unit tests, integration tests, or doing TDD with Unity Test Framework, covering Edit Mode and Play Mode tests, NUnit attributes, testing MonoBehaviours and coroutines, and CI/CD integration, based on Unity 6.3 LTS documentation.
tools-unity-addressables
Unity Addressables patterns for asset loading, memory management, reference counting, and remote content delivery.
swift-docc-comments
Use when writing or enhancing Swift documentation comments for DocC generation, adding inline doc comments to Swift source files, or when user asks for API documentation
xiaohongshu-images
Transforms markdown/HTML into styled 3:4 ratio images for Xiaohongshu.
clippos
Automates local video clipping for /clippos requests, video files, and links, generating social clips, captioned shorts, and 9:16, 1:1, or 16:9 exports. This skill is used to transform videos into high-potential clips, score, approve, and render final MP4 outputs.
ai-writing-content
Generate articles, reports, blog posts, or marketing copy with AI. Use when writing blog posts, creating product descriptions, generating newsletters, drafting reports, producing marketing copy, creating documentation, writing email campaigns, or any task where AI writes long-form content from a topic or brief. Powered by DSPy content generation pipelines., AI blog writer, generate marketing copy