Feasibility Check
Reality-check the GoalTree against the user's actual situation.
Execution
Subagent — spawned via subagent-spawning/spawn-agent skill.
Input
- GoalTree (full structure)
- ActorProfile
- ObstacleReport
Checks Against
- ActorProfile: Can this user do each leaf?
- ObstacleReport: Are known barriers addressed?
- Timeline: Can it be done in time?
Output
Feasibility assessment per branch — feasible / stretch / infeasible + reasoning. For infeasible paths: sugg
[Description truncada. Veja o README completo no GitHub.]