Level Design -- Design Translation Patterns
Prerequisite skills:
unity-scene-assets(additive scenes, Addressables),unity-async-patterns(async loading, cancellation),unity-game-architecture(SO events, bootstrap)
Claude treats levels as static scene files with no contract layer between level designers and gameplay programmers. Triggers are one-off scripts with game logic jammed into OnTriggerEnter, encounters are hardcoded spawn sequences, and checkpoints break on scene relo
[Description truncada. Veja o README completo no GitHub.]