Closed Surface UV Coverage
This skill prevents a common false pass: a model looks textured from the front because it has a projected front image or curve overlays, but the closed surface has untextured back caps or plain sidewalls when viewed in a spin/turntable.
Failure modes to catch
- Back detail is only a floating plane or curve overlay, not a material/UV on the back surface.
- Sidewalls have procedural color only; no side UV island, generated/object coordinate material, or baked str
[Description truncada. Veja o README completo no GitHub.]