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contour-to-mesh

Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.

4stars
Updated last month

View on GitHub ↗License: MIT

How to add

/plugin marketplace add RobLe3/cc-blender-skill

The exact command may vary by repository. Check the README on GitHub.

For the skill author

Drop this on your repo README

Shows your skill is listed on Skillteca, generates a backlink and trackable traffic.

Listada na Skillteca
[![Listada na Skillteca](https://www.skillteca.com.br/api/badge/contour-to-mesh/svg)](https://www.skillteca.com.br/skills/contour-to-mesh?utm_source=badge&utm_medium=readme&utm_campaign=badge)

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