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interaction-patterns

Use when deciding how users interact with UI elements — expand vs navigate, modal vs bottom sheet, swipe gestures, tap targets, optimistic UI, loading patterns, or undo for destructive actions. Use before features get built so every screen inherits the same rules.

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Atualizado há 5 meses

Ver no GitHub ↗ Licença: MIT

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Interaction Patterns

Overview

Define the canonical interaction for every UI primitive before features get built. Output is .forge/interaction-patterns.md — the decision tree for each interaction (expand vs navigate, modal vs bottom sheet, optimistic vs pessimistic UI, undo vs confirm), the tap-target minimums, the keyboard and scroll behavior, and the documented anti-patterns. Paired with design-system (which defines the look) and accessibility (which defines the floor).

When

[Description truncada. Veja o README completo no GitHub.]

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