Multiview Constraint Solver
Use this before another rebuild when references disagree. A renderer cannot make one rigid mesh satisfy mutually incompatible orthographic dimensions unless you allow view-specific cheats.
Workflow
- Normalize every reference view into a common axis contract:
- front: width X, height Z;
- side: depth Y, height Z;
- top: width X, depth Y;
- back: width X, height Z.
- Measure visible body bboxes, not labels/background/aura unless they are part of t
[Description truncada. Veja o README completo no GitHub.]