Shape Up
Escape the build trap and endless backlogs. Use Basecamp's methodology to ship meaningful work in 6-week cycles with fixed time, variable scope.
When to Use This Skill
- Product planning to replace endless backlogs
- Feature development with clear time boundaries
- Team autonomy when you want self-directed teams
- Scope management when projects tend to balloon
- Startup development with limited resources
- Agency/consulting projects with fixed timelines
Methodology Foundation
| Aspect | Details | |--------|---------| | Source | Ryan Singer - Shape Up (2019), developed at Basecamp | | Core Principle | "Fixed time, variable scope. Appetite, not estimates. Shape before you build." | | Why This Matters | Traditional methods either micromanage (waterfall) or leave too much open (agile sprints without direction). Shape Up gives teams direction AND autonomy. |
What Claude Does vs What You Decide
| Claude Does | You Decide | |-------------|------------| | Structures production workflow | Final creative direction | | Suggests technical approaches | Equipment and tool choices | | Creates templates and checklists | Quality standards | | Identifies best practices | Brand/voice decisions | | Generates script outlines | Final script approval |
What This Skill Does
- Introduces shaping - Defining work at the right level of abstraction
- Sets appetites over estimates - How much time is this worth?
- Enables cycles - 6-week focused work, 2-week cooldown
- Empowers teams - Autonomy within boundaries
- Provides betting tables - Principled prioritization
- Manages scope dynamically - Must-haves vs. nice-to-haves
How to Use
Shape a Feature Idea
I want to shape this feature idea: [description]
Apply Shape Up methodology to define it at the right level.
Appetite: [2 weeks / 6 weeks]
Plan a Cycle
We have these potential projects for the next cycle:
[List of ideas]
Help me run a betting table to decide what to build.
Manage Scope During Build
We're in week 3 of a 6-week cycle building [feature].
We're running behind. Help me apply Shape Up scope hammering.
Instructions
Step 1: Understand the Shape Up Principles
## The Shape Up Philosophy
### Fixed Time, Variable Scope
**Traditional approach:**
"How long will this take?" → Estimate → Build → Deadline slips
**Shape Up approach:**
"How much time is this worth?" → Appetite → Shape to fit → Ship on time
**The mindset shift:**
Instead of estimating how long a feature will take,
decide how much time you're willing to spend.
Then shape the work to fit that time.
### Appetite, Not Estimates
**Appetite:** How much time is this problem WORTH solving?
- Small batch: 2 weeks or less
- Big batch: 6 weeks max
**Key insight:**
A feature can be built in 2 weeks OR 6 months.
The question is: What version fits your appetite?
**Example:**
"Auto-complete for search"
- 6-month version: ML-powered, personalized, learns preferences
- 6-week version: Pre-populated common searches, basic matching
- 2-week version: Static list of top searches
All solve the problem. Choose based on appetite.
### Shaping vs. Building
**Shaping (Senior people):**
- Define the problem
- Set boundaries
- Identify risks
- Rough solution direction
- Leave room for builder creativity
**Building (Teams):**
- Detailed implementation
- Technical decisions
- UX specifics
- Scope management within boundaries
Step 2: The Shaping Process
## How to Shape Work
### Step 1: Set the Appetite
Before anything else, decide:
- Is this a **small batch** (2 weeks) or **big batch** (6 weeks)?
- Is this worth doing at all at this appetite?
**Questions to ask:**
- What problem are we solving?
- How painful is this problem?
- What's the opportunity cost of not doing it?
- What's the opportunity cost of spending more time on it?
### Step 2: Narrow the Problem
Don't shape "improve search."
Shape "help new users find their first project template."
**Narrowing technique:**
1. Start with the raw idea
2. Ask: Who specifically has this problem?
3. Ask: In what specific situation?
4. Ask: What's the minimum viable solution?
### Step 3: Rough Out the Solution
**Fat marker sketches:**
Draw the solution with a thick marker (no detail).
You're defining spaces and flows, not buttons and fields.
**Breadboarding:**
For flows, use words not wireframes:
[Search box] → [Results page] → [Template detail] ↓ [No results] → [Suggest categories]
**Key principle:**
Leave room for the builders to be creative.
Define WHAT, not exactly HOW.
### Step 4: Identify Risks and Rabbit Holes
**Rabbit holes:** Technical or design problems that could explode in scope.
**For each potential rabbit hole:**
- Name it
- Decide: Solve it in shaping? Or declare it out of scope?
- Document the boundary
**Example:**
"If we build template search, what about user-generated templates?"
Decision: Out of scope. Only show official templates.
### Step 5: Write the Pitch
**Pitch elements:**
1. **Problem:** What are we solving?
2. **Appetite:** How long is this worth?
3. **Solution:** Fat marker sketch / breadboard
4. **Rabbit holes:** What we're explicitly NOT doing
5. **No-gos:** Boundaries and constraints
Step 3: The Cycle
## Six-Week Cycles
### The Rhythm
**6 weeks building:**
- Long enough for meaningful work
- Short enough to maintain urgency
- Teams own their projects completely
**2 weeks cooldown:**
- Bug fixes
- Technical debt
- Exploration
- Shaping for next cycle
- Recovery
### Why 6 Weeks?
**Shorter (2-week sprints):**
- Not enough time for real progress
- Constant planning overhead
- Work gets chopped up artificially
**Longer (quarters):**
- Deadlines feel far away
- Scope creeps
- No urgency until the end
**6 weeks:**
- Urgent from day one
- Room to figure things out
- Clean endpoint
### Team Structure
**Small teams:**
- 1-2 designers + 1-3 programmers
- Self-managed during the cycle
- No daily standups with managers
- Check-ins when THEY need help
**Circuit breaker:**
If work isn't done at 6 weeks, it doesn't automatically continue.
It goes back to the betting table. Maybe it gets another cycle.
Maybe it doesn't.
### What Teams Do in a Cycle
**Week 1-2: Figure it out**
- Understand the shaped work
- Spike on unknowns
- Get oriented
- Early integration
**Week 3-4: Build the core**
- Make vertical slices
- Connect the pieces
- Working software early
**Week 5-6: Polish and ship**
- Cut scope if needed
- Must-haves only
- Ship by end of cycle
Step 4: The Betting Table
## Choosing What to Build
### The Betting Table
**Who:** Senior people who can make commitments
**When:** During cooldown, before next cycle
**Input:** Shaped pitches
**Output:** Cycle bets
### The Process
**1. Review pitches**
Each pitch should be complete:
- Clear problem
- Shaped solution
- Identified risks
- Appetite set
**2. Consider each bet**
For each pitch, ask:
- Is this the right time?
- Do we have the right team?
- Are there dependencies?
- What's the opportunity cost?
**3. Make decisions**
Options:
- **Bet:** Assign to next cycle
- **Park:** Good but not now
- **Kill:** Not worth doing
**No backlog:**
If you don't bet on something, it goes away.
Good ideas come back. Bad ideas don't.
### Betting Criteria
**1. Strategic fit**
Does this support current company goals?
**2. Problem significance**
How painful is this for customers?
**3. Appetite match**
Can this actually be done in the proposed time?
**4. Team availability**
Who would work on this?
**5. Dependencies**
What else needs to be true?
### Anti-Patterns
**Carry-over:**
"We didn't finish last cycle, so we'll continue."
No. Circuit breaker. Re-evaluate. Maybe it's not worth it.
**Backlog grooming:**
"Let's go through the 200 ideas and prioritize."
No. Only consider shaped pitches. Unshaped ideas aren't real o