Behavior Designer
Overview
Behavior Designer is a behavior tree implementation for Unity AI. This skill covers patterns for creating robust AI behaviors for enemies, NPCs, and game entities.
When to Use
- Enemy AI behavior
- NPC decision making
- Boss fight patterns
- Companion AI
- Any complex state-based AI
Core Concepts
Behavior Tree Structure
Selector (OR logic - first success wins)
├── Sequence (AND logic - all must succeed)
│ ├── Conditional (check condition)
│
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