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IdoCohen560

Author in the catalog

IdoCohen560

348 skills696 stars totalgithub.com/IdoCohen560

Published skills

Showing 48 of 348

team-release

2

Orchestrates the release team, coordinating the release manager, QA lead, DevOps engineer, and producer to execute a release from candidate to deployment.

DevOps e Infra#deploy#aiby IdoCohen560

tools-unity-physics

2

Unity physics patterns including character controllers, collision handling, and tunneling prevention.

Desenvolvimento#aiby IdoCohen560

tools-unity-state-machine

2

State machine patterns for Unity including hierarchical states, async transitions, and cleanup safety.

Desenvolvimento#aiby IdoCohen560

hotfix

2

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

Segurança#aiby IdoCohen560

bug-report

2

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

Desenvolvimento#aiby IdoCohen560

content-audit

2

Audits GDD-specified content counts against implemented content, identifying what's planned versus built.

Design e Frontend#aiby IdoCohen560

launch-checklist

2

Complete launch readiness validation, covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

Escrita e Conteúdo#aiby IdoCohen560

prototype

2

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

Automação#ai#apiby IdoCohen560

tools-unity-physics

2

Unity physics patterns including character controllers, collision handling, and tunneling prevention.

Desenvolvimento#aiby IdoCohen560

unity-physics-queries

2

Unity physics query correctness patterns address common mistakes in Raycast, SphereCast, OverlapSphere, NonAlloc allocation, LayerMask construction, trigger interaction, hit ordering, and query type selection. It uses a WHEN/WRONG/RIGHT/GOTCHA format and is based on Unity 6.3 LTS.

Desenvolvimento#aiby IdoCohen560

playtest-report

2

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

Desenvolvimento#ai#testby IdoCohen560

tools-unity-animation

2

Unity animation patterns including Animancer, state machines, and performance optimization.

Desenvolvimento#aiby IdoCohen560

content-audit

2

Audits GDD-specified content counts against implemented content, identifying what's planned versus what's built.

Design e Frontend#aiby IdoCohen560

art-bible

2

Guided, section-by-section Art Bible authoring creates the visual identity specification that gates all asset production. This process runs after /brainstorm is approved and before /map-systems or any GDD authoring begins.

Design e Frontend#aiby IdoCohen560

asset-audit

2

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

Design e Frontend#aiby IdoCohen560

code-review

2

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

Desenvolvimento#ai#testby IdoCohen560

art-bible

2

Guided, section-by-section Art Bible authoring creates the visual identity specification that gates all asset production. This process runs after /brainstorm is approved and before /map-systems or any GDD authoring begins.

Design e Frontend#aiby IdoCohen560

design-review

2

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

Documentos#aiby IdoCohen560

create-stories

2

This skill breaks a single epic into implementable story files, reading the epic, its GDD, governing ADRs, and control manifest, with each story embedding its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

Desenvolvimento#ai#testby IdoCohen560

design-system

2

Guided, section-by-section GDD authoring for a single game system. It gathers context from existing documents, collaboratively walks through each required section, cross-references dependencies, and writes incrementally to file.

Design e Frontend#aiby IdoCohen560

estimate

2

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

DevOps e Infra#aiby IdoCohen560

security-audit

2

Audits games for security vulnerabilities like save tampering, cheat vectors, network exploits, and data exposure, providing a prioritized report with remediation guidance. Recommended before public release or multiplayer launch.

Segurança#aiby IdoCohen560

team-audio

2

Orchestrates the audio team, including audio director, sound designer, technical artist, and gameplay programmer, managing the full audio pipeline from direction to implementation.

Design e Frontend#aiby IdoCohen560

skill-test

2

Validates skill files for structural compliance and behavioral correctness. It has three modes: static (linter), spec (behavioral), and audit (coverage report).

Desenvolvimento#ai#testby IdoCohen560

smoke-check

2

Execute the critical path smoke test gate before QA hand-off. This runs the automated test suite, verifies core functionality, and produces a PASS/FAIL report, ensuring the build is ready for manual QA.

Desenvolvimento#ai#testby IdoCohen560

sprint-plan

2

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

Documentos#aiby IdoCohen560

team-live-ops

2

Orchestrates the live-ops team for post-launch content planning, coordinating the live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan seasons, events, or live content updates.

Dados e Análise#aiby IdoCohen560

team-release

2

Orchestrates the release team: coordinates the release manager, QA lead, DevOps engineer, and producer to execute a release from candidate to deployment.

DevOps e Infra#deploy#aiby IdoCohen560

localize

2

A comprehensive localization pipeline that scans for hardcoded strings, manages string tables, validates translations, conducts cultural/sensitivity reviews, handles VO localization, tests platform requirements, enforces string freezes, and reports coverage.

Desenvolvimento#ai#testby IdoCohen560

map-systems

2

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

Design e Frontend#aiby IdoCohen560

patch-notes

2

Generates player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

Desenvolvimento#git#aiby IdoCohen560

propagate-design-change

2

When a GDD is revised, it scans all ADRs and the traceability index to identify potentially stale architectural decisions. It then produces a change impact report and guides the user through resolution.

Design e Frontend#aiby IdoCohen560

scope-check

2

Analyzes a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts.

Desenvolvimento#aiby IdoCohen560

qa-plan

2

Generates a QA test plan for a sprint or feature. It reads GDDs and story files to classify stories by test type (Logic/Integration/Visual/UI), producing a structured plan covering automated and manual tests, smoke test scope, and playtest sign-off requirements, to be run before a sprint or major feature.

Desenvolvimento#ai#testby IdoCohen560

tools-unity-primetween

2

PrimeTween high-performance tweening library patterns for animations, UI, and sequencing.

Design e Frontend#aiby IdoCohen560

release-checklist

2

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

Dados e Análise#aiby IdoCohen560

start

2

First-time onboarding asks where you are, then guides you to the right workflow, making no assumptions.

Design e Frontend#aiby IdoCohen560

tools-unity-flowcanvas

2

FlowCanvas visual scripting patterns for abilities, custom nodes, and graph execution.

Desenvolvimento#aiby IdoCohen560

tools-unity-navmesh

2

Unity NavMesh pathfinding patterns, safety checks, and performance optimization.

Desenvolvimento#aiby IdoCohen560

tools-unity-scriptable-objects

2

Unity ScriptableObject patterns for data management, configuration, and runtime systems.

Dados e Análise#aiby IdoCohen560

tools-unity-ugui

2

Unity UI patterns including Canvas optimization, list virtualization, and mobile-friendly UI.

Design e Frontend#aiby IdoCohen560

tools-unity-wwise

2

Wwise audio middleware integration for Unity, including events, banks, RTPC, spatial audio, and callback handling.

Automação#aiby IdoCohen560

team-narrative

2

Orchestrates the narrative team, coordinating narrative director, writer, world-builder, and level designer to create cohesive story content, world lore, and narrative-driven level design.

Design e Frontend#aiby IdoCohen560

bug-report

2

Creates structured bug reports from descriptions or analyzes code for potential bugs, ensuring each report includes reproduction steps, severity, and context.

Desenvolvimento#aiby IdoCohen560

unity-level-design

2

Translates Unity level design into code, covering trigger and event architecture, encounter design, checkpoints, cinematics, environmental storytelling, and level streaming. It utilizes a DESIGN INTENT format and is based on Unity 6.3 LTS.

Design e Frontend#aiby IdoCohen560

unity-physics

2

A Unity 6 physics development guide for working with Rigidbody, colliders, raycasting, triggers, collisions, joints, or physics simulation. It covers PhysX 5 (3D) and Box2D (2D) physics, FixedUpdate timing, layer masks, and contact data, based on Unity 6.3 LTS documentation.

Documentos#aiby IdoCohen560

unity-input

2

This Unity 6 Input System guide covers handling player input, including gamepads, keyboards, mice, touch, and XR controllers. It details the new Input System package, Input Actions, Action Maps, Control Schemes, the PlayerInput component, and input debugging, based on Unity 6.3 LTS documentation.

Design e Frontend#aiby IdoCohen560

tools-unity-cinemachine

2

Unity Cinemachine camera system patterns including virtual cameras, blending, and state-driven cameras.

DevOps e Infra#aiby IdoCohen560

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