Unity Cinemachine
Overview
Cinemachine is Unity's camera system for dynamic, procedural camera behavior. This skill covers common patterns for gameplay cameras, cutscenes, and camera effects.
When to Use
- Third-person cameras
- Combat camera behavior
- Cutscene cameras
- Camera shake effects
- Multi-target framing
- State-driven camera transitions
Basic Setup
Virtual Camera Configuration
using Cinemachine;
public class CameraController : MonoBehaviour
{
[Ser
[Description truncada. Veja o README completo no GitHub.]