Gameplay Ability System (GAS)
Overview
The Gameplay Ability System provides a framework for abilities, effects, attributes, and gameplay tags. This skill covers safe implementation patterns and common pitfalls.
When to Use
- Implementing combat abilities
- Managing gameplay effects (buffs, debuffs, damage)
- Attribute-based character stats
- Tag-based gameplay queries
- Status effect systems
Core Components
Component Hierarchy
AbilitySystemComponent (ASC)
├── Granted Ab
[Description truncada. Veja o README completo no GitHub.]