MemoryPack
Overview
MemoryPack is a high-performance zero-allocation serializer for C#. This skill covers patterns for Unity serialization, custom formatters, and performance optimization.
When to Use
- Game save data
- Network message serialization
- Asset data serialization
- Cache/persistence systems
- High-frequency serialization needs
Basic Usage
Serializable Class
using MemoryPack;
[MemoryPackable]
public partial class PlayerSaveData
{
public string Pla
[Description truncada. Veja o README completo no GitHub.]