3D Math & Spatial Reasoning -- Correctness Patterns
Prerequisite skills:unity-scripting(Vector3/Quaternion API),unity-foundations(Transform, GameObjects),unity-physics(raycasting basics)
These patterns target the most dangerous Claude failure mode: plausible-looking math that compiles but produces wrong results. Each pattern documents Claude's default mistake and the correct Unity approach.
PATTERN: Coordinate Space -- TransformPoint vs TransformDirection
WHEN
[Description truncada. Veja o README completo no GitHub.]