Unity ECS / DOTS (Data-Oriented Technology Stack)
Based on Unity 6.3 LTS (6000.3) -- Entities 1.3, Burst 1.8, Jobs package
Core Concepts
ECS (Entity Component System) is Unity's data-oriented framework. It replaces the GameObject/MonoBehaviour model with a cache-friendly, high-performance architecture.
ECS vs MonoBehaviour
| Aspect | MonoBehaviour | ECS | |--------|--------------|-----| | Identity | GameObject (heavy, managed) | Entity (lightweight int ID) | | Data | Class fields
[Description truncada. Veja o README completo no GitHub.]