Unity Lifecycle & Execution Order -- Correctness Patterns
Prerequisite skills:unity-scripting(MonoBehaviour lifecycle, coroutines),unity-foundations(GameObjects, components)
These patterns target initialization bugs, null reference exceptions from destruction timing, and subtle editor-vs-runtime differences that cause "works in editor, fails in build" issues.
PATTERN: Fake-Null Trap (?. and ?? on Destroyed Objects)
WHEN: Null-checking Unity objects that may have been
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