Design e Frontend
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ddd-architect
Use this agent when you need expert guidance on Domain-Driven Design including bounded contexts, context mapping, and aggregate design. Use architecture-strategist for general architectural compliance; use this agent for bounded context and aggregate design.
agent-native-architecture
This skill should be used when designing agent-native applications where agents are first-class citizens: architecting autonomous agents, creating MCP tools, building apps where features are agent-driven outcomes.
admin-ip-refresh
This skill should be used to refresh the prod SSH allowlist (Doppler ADMIN_IPS) after operator IP rotation. Detects drift, mutates Doppler with explicit ack.
viewport-highlighter
Identify and highlight viewports on construction drawing sheets using vision. Detects view boundaries, titles, scales, and view types. Creates viewport overlays via AgentCM API. Requires AgentCM (.construction/ directory). Triggers: 'highlight viewports', 'find views'.
illustration-production
Use esta skill para solicitações de criação, revisão, análise, prompt, direção de arte, correspondência de estilo ou consistência de ilustrações BaseCamp e ativos de geração de imagem. Ela é acionada por menções a prompts de ilustração/imagem, guias de estilo visual, estilo da casa, linha de estilo, gosto, direção de arte, pôsteres, arte de capa, painéis de quadrinhos, visuais de educação do paciente/workshop/apresentação e OpenAI Image 2.0.
sandy
MCP action building blocks - Replay tool sequences to save tokens. Use for: (1) Full automation when all steps are deterministic, (2) Micro patterns like click-and-wait or scroll-and-wait where Sandy executes actions, then LLM calls screenshot for visual analysis.
archive-kb
This skill should be used when archiving completed knowledge-base artifacts (brainstorms, plans, specs) to their archive/ subdirectories with timestamp prefixes and git history preservation.
game-unreal-specialist
Invoke when the user works with Unreal Engine 5 or asks about C++/Blueprints, GAS, replication, Nanite, Lumen, CommonUI, Enhanced Input, or World Partition. Triggers on: "Unreal", "UE5", "Blueprint", "GAS", "Nanite", "Lumen", "CommonUI", "Enhanced Input", "World Partition", ".uproject". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unity questions. Part of t
work
This skill should be used when executing work plans efficiently while maintaining quality and finishing features.
review
This skill should be used when performing exhaustive code reviews using multi-agent analysis, ultra-thinking, and worktrees.
clean-code-guide
Helps you write better Python code by following clean code principles and software engineering best practices.
ux-audit
This skill should be used when auditing live web-platform UI for decay. Screenshots bot routes, delegates to ux-design-lead audit mode, dedupes, files capped issues.