Skills publicadas
Mostrando 12 de 42ui-toolkit
UI Toolkit — UXML document structure, USS styling (CSS-like), UQuery, data binding, ListView virtualization, custom visual elements.
textmeshpro
TextMeshPro text rendering — font asset creation, material presets, rich text tags, dynamic font fallback, sprite assets in text. Use for all text rendering in Unity.
rpg
RPG game architecture — stat system (base + modifiers), level/XP, skill trees, quest system, NPC interaction, turn-based and real-time combat patterns.
navmesh
Unity navigation — NavMeshAgent configuration, NavMeshSurface, off-mesh links, dynamic obstacles, pathfinding patterns.
addressables
Addressables asset loading — LoadAssetAsync, handle lifecycle, labels, remote catalogs, memory management. Use for asset loading and memory optimization.
vcontainer
VContainer dependency injection for Unity — LifetimeScope hierarchy, registration patterns, constructor injection for plain C#, [Inject] for MonoBehaviours. Lightweight alternative to Zenject.
dotween
DOTween animation library — sequence composition, tween lifecycle, easing, kill strategies. CRITICAL: Always kill tweens in OnDestroy to prevent leaks and errors.
cinemachine
Cinemachine camera system — virtual cameras, FreeLook, blending, noise profiles, state-driven cameras, confiner, follow/aim behaviors.
puzzle
Mobile puzzle game architecture — grid/board logic, undo system, hint system, level packs, star ratings, touch drag-and-drop, tutorial overlays.
mobile
Mobile optimization — tile-based GPU, ASTC textures, draw call budget (<100), thermal throttling, battery, touch input, safe areas, App Store guidelines.
shader-graph
ShaderGraph — custom function nodes, sub-graphs, keyword-driven variants, master stack outputs, common patterns for URP effects.
odin-inspector
Odin Inspector & Serializer — SerializedMonoBehaviour, validation attributes, custom drawers, editor windows. Enhances Unity inspector with powerful serialization and UI.