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XeldarAlz

42 skills 859 estrelas no total GitHub ↗

Skills publicadas

Mostrando 12 de 42

procedural-generation

20

Procedural generation patterns — Perlin/Simplex noise, BSP dungeon generation, random walk, loot tables with weighted random, wave function collapse basics, seed-based reproducibility.

DevOps e Infra #ai por XeldarAlz

event-systems

20

Event system patterns — C# events, UnityEvent, SO event channels, static EventBus. When to use each, zero-allocation patterns, memory leak prevention.

Desenvolvimento #ai por XeldarAlz

learner

20

Post-debugging knowledge extraction — captures non-obvious, codebase-specific learnings that pass quality gates. Invoke after resolving tricky bugs or discovering surprising behavior.

Desenvolvimento #ai por XeldarAlz

model-routing

20

Heuristics for choosing the right model tier (haiku/sonnet/opus) when delegating to agents. Loaded by orchestrating commands to inform agent selection.

Automação #ai por XeldarAlz

commit-trailers

20

Structured commit trailers — adds Constraint, Rejected, Scope-risk, and Not-tested metadata to commit messages. Captures architectural decisions and known gaps in git history.

Desenvolvimento #ai #git por XeldarAlz

unity-mcp-patterns

20

How to use unity-mcp tools effectively — batch_execute for speed, read_console for verification, resource queries for project state, tool organization patterns.

Desenvolvimento #ai #mcp por XeldarAlz

match3

20

Match-3 puzzle game architecture — grid system, tile matching, cascade/gravity, special tiles, combo chains, level objectives, lives/energy system.

DevOps e Infra #ai por XeldarAlz

hyper-casual

20

Hyper-casual mobile game architecture — one-tap/swipe controls, instant onboarding, short sessions, ad monetization, minimalist visuals, level progression, score systems.

Marketing #ai por XeldarAlz

state-machine

20

Generic state machine patterns — IState interface, StateMachine<T>, game state management (menu/gameplay/pause), enemy AI states, hierarchical FSM. Load when implementing state-driven behavior.

Marketing #ai por XeldarAlz

save-system

20

Save/load patterns — ISaveable interface, JSON serialization, save file management, scene persistence, cloud sync prep. Load when implementing save functionality.

DevOps e Infra #ai por XeldarAlz

deep-interview

20

Ambiguity gating — detects vague feature requests and forces structured requirements gathering with scoring across scope, platform, performance, integration, and acceptance criteria. Prevents wasted cycles on underspecified tasks.

Design e Frontend #ai por XeldarAlz

dialogue-system

20

Dialogue tree patterns — ScriptableObject graph, node types (text, choice, condition, event), typewriter effect, localization-ready. Load when implementing NPC conversations.

Marketing #ai por XeldarAlz