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XeldarAlz

42 skills 859 estrelas no total GitHub ↗

Skills publicadas

Mostrando 12 de 42

urp-pipeline

21

Universal Render Pipeline — URP asset configuration, renderer features, 2D renderer, lighting, shadows, post-processing volumes, SRP Batcher.

Desenvolvimento #ai por XeldarAlz

physics

21

Unity physics — non-allocating queries, collision layers, FixedUpdate discipline, continuous collision detection, character controllers, joints.

DevOps e Infra #ai por XeldarAlz

input-system

21

New Input System — action maps, PlayerInput component, generated C# classes, runtime rebinding, multi-device support, input buffering.

Design e Frontend #ai por XeldarAlz

unitask

21

UniTask async/await for Unity — zero-alloc async, cancellation tokens, PlayerLoop integration, async LINQ. Use instead of coroutines for cancellation support and cleaner async code.

Marketing #ai por XeldarAlz

audio

21

Unity audio system — AudioMixer groups, snapshots, spatial audio, audio source pooling, compression per platform.

Desenvolvimento #ai por XeldarAlz

animation

21

Unity animation system — Animator controllers, layers, blend trees, state machine behaviors, root motion, animation events, Timeline.

Desenvolvimento #ai por XeldarAlz

topdown

21

Top-down mobile game architecture — virtual joystick/tap-to-move/twin-stick touch movement, room transitions, fog of war, spawner patterns, wave systems, minimap.

Desenvolvimento #ai por XeldarAlz

character-controller

20

2D and 3D character controller patterns — coyote time, input buffering, variable jump, wall slide/jump, dash, slopes, stairs, camera-relative movement. Load when implementing player movement.

Documentos #ai por XeldarAlz

hud-statusline

20

Configures Claude Code's statusline to display Unity workflow state — current phase, active agent, files modified, and session duration.

Automação #ai por XeldarAlz

unity-instincts

20

How the atomic instinct learning system works — observations, distillation, confidence scoring, project vs global scope, and promotion/evolution workflows.

Automação #ai por XeldarAlz

serialization-safety

20

Unity serialization rules — FormerlySerializedAs on renames, SerializeField vs public, SerializeReference for polymorphism, Unity null check (== null not ?.). CRITICAL: prevents silent data loss.

Dados e Análise #ai por XeldarAlz

platformer-2d

20

2D platformer architecture — tight controls (coyote time, input buffer, variable jump), level design patterns, collectibles, checkpoints, hazards, boss patterns.

Design e Frontend #ai por XeldarAlz