Desenvolvimento
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libgdx-tiled-maps
Use when writing libGDX Java/Kotlin code involving Tiled maps — TmxMapLoader, TiledMap, TiledMapTileLayer, OrthogonalTiledMapRenderer, object layers, MapProperties, unitScale, or collision extraction from map data. Use when debugging wrong tile positions, missing layers, object coordinate issues, or map not rendering.
bad-python
Python code style enforcement
libgdx-audio-lifecycle
Use when writing libGDX Java/Kotlin code involving audio (Sound, Music, Gdx.audio). Use when debugging audio not playing, audio format issues, or platform-specific audio behavior in libGDX.
superx
Gerenciador autônomo de superskills: o principal orquestrador para tarefas de desenvolvimento complexas. Ele analisa prompts, atribui habilidades, gerencia subprojetos, gera agentes paralelos, impõe qualidade, rastreia o orçamento e conduz a execução com julgamento de nível de CTO.
libgdx-application-lifecycle
Use when writing a libGDX ApplicationListener or ApplicationAdapter, structuring a game's main class, or debugging lifecycle issues like missing disposal, initialization crashes, or incorrect pause/resume behavior. Use when asking where to put initialization code, how to get delta time, or which types need dispose().
eval-harness
Estrutura de avaliação formal para sessões do Claude Code que implementam princípios de desenvolvimento orientado por avaliação (EDD).
coding-guidance-cpp
C++ implementation and review skill. Use when writing, modifying, refactoring, or reviewing C++ code, especially modern C++17/20/23 code that needs strong ownership, type safety, and testable design. Portable across C++ repos and build systems.
swift-strict
Swift/SwiftUI strictness, clean code, and security rules. Use when writing, reviewing, or refactoring Swift code in iOS/macOS projects. Covers force unwrap prevention, @Observable vs ObservableObject patterns, access control, concurrency safety (@MainActor, actors, Sendable), error handling with typed enums, memory leak prevention, guard-first style, and naming conventions. Derived from production
context-compression
When conversation context is getting long, when approaching token limits, when the user says "compress," "summarize context," "too long," "running out of context," "compact," or when you notice degraded performance due to context length. Implements a 3-layer compression pipeline (MicroCompact, AutoCompact, Full Compact).
libgdx-headless-backend
Use when writing libGDX Java/Kotlin code that runs without a display — dedicated game servers, CI/testing of non-rendering logic, procedural generation at build time, or headless simulation. Use when asking about HeadlessApplication, HeadlessApplicationConfiguration, updatesPerSecond, or what libGDX APIs work without OpenGL.
skill-factory
Analisa o trabalho da sessão para converter automaticamente padrões reutilizáveis em skills do Claude Code. Esta ferramenta analisa ativamente sessões, verifica duplicatas e cria novas skills, diferenciando-se de outras ferramentas de gerenciamento de skills.
project-review
Use when evaluating a completed or in-progress project across scope, correctness, quality, testing, and learning outcomes using structured Praise-Critique-Grow feedback.