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Design e Frontend

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interactive-portfolio

367

Expert in building portfolios that actually land jobs and clients - not just showing work, but creating memorable experiences. Covers developer portfolios, designer portfolios, creative portfolios, and portfolios that convert visitors into opportunities. Use when: portfolio, personal website, showcase work, developer portfolio, designer portfolio.

Design e Frontend por aiskillstore

nano-banana-builder

367

Build full-stack web applications powered by Google Gemini's Nano Banana & Nano Banana Pro image generation APIs. Use when creating Next.js image generators, editors, galleries, or any web app that integrates gemini-2.5-flash-image or gemini-3-pro-image-preview models. Covers React components, server actions, API routes, storage, rate limiting, and production deployment patterns.

Design e Frontend #api #deploy por aiskillstore

web-design-guidelines

367

Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

Design e Frontend #ai por aiskillstore

frontend-design

367

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.

Design e Frontend #ai por aiskillstore

design-system-patterns

367

Build scalable design systems with design tokens, theming infrastructure, and component architecture patterns. Use when creating design tokens, implementing theme switching, building component libraries, or establishing design system foundations.

Design e Frontend por aiskillstore

gecs

365

gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project. Covers Entity, Component, System, World, QueryBuilder, Relationship, Observer, CommandBuffer, SystemTimer. Use when the task involves ECS architecture: creating entities with components, defining component data classes (C_ prefix), writing game logic systems, querying entities by component comp

Design e Frontend #api por RandallLiuXin

input-mapper

365

Manage Godot input action mappings in project.godot. Use when adding input actions, changing key bindings, setting up controls for a new genre, or validating that all referenced actions exist. Called by project-scaffold (initial setup), workers (new mechanics), and the dispatching role (GDD changes requiring new inputs).

Design e Frontend por RandallLiuXin

gm-fixgap

365

Fix gaps identified by the Evaluator. Generates GAP.md from evaluation.json, dispatches workers to address critical/major issues, then runs one final verify+review pass. Unlike gm-build (PLAN.md-driven), gm-fixgap is GAP.md-driven. Explicit invocation only — use /gm-fixgap.

Design e Frontend por RandallLiuXin

game-planner

365

Clarifies game design requirements and produces a Game Design Document (GDD). Use this skill BEFORE writing any game code. Triggers when the user describes a game idea, says "make a game", "build a {genre}", "I want a platformer", "create a tower defense", or provides any game concept — even vague ones like "make something fun" or "I have a game idea". Also triggers on "plan a game", "design a gam

Design e Frontend por RandallLiuXin

gm-build

365

Implement game mechanic functions via worker dispatch. Covers risk-first then main implementation. Dispatches workers until PLAN is clean, then runs one verify+review pass; loops until convergence. Explicit invocation only — use /gm-build.

Design e Frontend #ai por RandallLiuXin

ui-review

365

Reviews Godot UI/Control implementation for known pitfalls. Triggers AFTER implementation, when code involves Control, Container, HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, PanelContainer, Button, Label, LineEdit, TextEdit, OptionButton, TabContainer, CanvasLayer, Theme, StyleBox, focus_mode, mouse_filter, grab_focus, or gui_input. Do NOT use this skill for plan

Design e Frontend #ai por RandallLiuXin

project-scaffold

365

Generate a new Godot game project with standardized ECS structure and tooling. Use when starting a new game: "create a project", "set up a new game", "scaffold", "initialize", "new project", "start building", "let's make it". Triggers after game-planner produces a confirmed plan, or when the user provides a game name + genre directly. Even for simple requests like "make me a new Godot project", us

Design e Frontend por RandallLiuXin