DevOps e Infra
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retrospective
Gera uma retrospectiva de sprint ou marco, analisando o trabalho concluído, velocidade, impedimentos e padrões. Produz insights acionáveis para a próxima iteração.
roundtable-circle
Use when running /rune:appraise or /rune:audit, when spawning multiple review agents, when TOME aggregation fails or produces malformed output, or when a TeammateIdle hook fires before expected output is written. Handles 7-phase lifecycle (pre-flight, Rune Gaze, inscription, spawn, monitor, aggregate, cleanup) for up to 8 parallel reviewers. Use when team cleanup fails after a review, when on-team
go-cli-ship
Build or upgrade Go CLI projects to production quality with a deterministic workflow: architecture, stable CLI contract, tests/lint gates, cloud smoke tests, release automation, installer, README quality, and skill packaging. Use when users ask to develop a Go CLI from scratch, improve engineering quality, fix CI/release issues, ship versions, or standardize docs and SKILL.md.
unity-scene-assets
Decisões de arquitetura de cenas e assets no Unity, cobrindo composição aditiva de cenas, Addressables vs Resources, fluxo de trabalho AssetReference, coordenação do ciclo de vida de assets e telas de carregamento. Utiliza o formato DECISION (QUANDO/DECISÃO/ESTRUTURA/ARMADILHA) e é baseado no Unity 6.3 LTS.
pyramid-principle
Structure a recommendation top-down — Barbara Minto's Pyramid Principle. Outputs a single-sentence top-line answer, three to five supporting arguments, and one layer of evidence under each. Use to convert analysis into executive communication, or to structure a board-meeting talk track.
team-release
Orquestra a equipe de lançamento, coordenando o gerente de lançamento, líder de QA, engenheiro de DevOps e produtor para executar um lançamento do candidato à implantação.
ai-tracking-experiments
Track which optimization experiment was best. Use when you have run multiple optimization passes, need to compare experiments, want to reproduce past results, need to pick the best prompt configuration, track experiment costs, manage optimization artifacts, decide which optimized program to deploy, or justify your choice to stakeholders. Covers experiment logging, comparison, and promotion to prod
unity-save-system
Arquitetura de sistema de salvar/carregar no Unity, incluindo seleção de formato de serialização, DTOs de dados salvos, versionamento e migração, sincronização na nuvem, escopo de PlayerPrefs, estratégias de auto-salvamento e persistência móvel.
vendor-risk
ACTIVATE when integrating a new service, API, SaaS tool, SDK, npm/pip/maven package, Docker image, or any third-party dependency — or when discussing suppliers, vendors, processor agreements, or supply chain security. Also activate on imports from unknown packages or adding external webhooks/endpoints. Ensures every new vendor or dependency is assessed against the org's critical assets, data resid
audit-logging
ACTIVATE on ANY request that involves writing, generating, reviewing, modifying, or outputting source code in any programming language — Python, JavaScript, TypeScript, Go, Java, Rust, C#, SQL, Terraform, or any other. This includes functions, endpoints, scripts, migrations, infrastructure-as-code, config files with logic, and code snippets in responses. Every piece of code the LLM produces must i
compliance-hub
ACTIVATE when the user asks about centralising compliance records, log collection, audit trail persistence, log retention, SIEM integration, or agent observability. Central collection point for all complisec output: audit logs, incident records, change records, and vendor assessments. Configures immutable cloud storage and optionally connects observability platforms.
tools-unity-cinemachine
Padrões do sistema de câmera Unity Cinemachine, incluindo câmeras virtuais, transições (blending) e câmeras controladas por estado.