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31.375 skills encontradas
firebase-development-validate
This skill should be used when reviewing Firebase code against security model and best practices. Triggers on "review firebase", "check firebase", "validate", "audit firebase", "security review", "look at firebase code". Validates configuration, rules, architecture, and security.
firebase-development-debug
Esta skill deve ser usada para solucionar problemas de emulador Firebase, violações de regras, erros de função, problemas de autenticação ou falhas de implantação. Ela é acionada por termos como erro, não funcionando, depurar, solucionar problemas, falhando, quebrado, permissão negada ou problema de emulador.
ml-training-debugger
Diagnose machine learning training failures including loss divergence, mode collapse, gradient issues, architecture problems, and optimization failures. This skill spawns a specialist ML debugging ...
research-synthesizer
Synthesizes provided sources neutrally; separates quotes from paraphrase and avoids ungrounded claims.
move-code-quality
Analyzes Move language packages against the official Move Book Code Quality Checklist. Use this skill when reviewing Move code, checking Move 2024 Edition compliance, or analyzing Move packages for best practices. Activates automatically when working with .move files or Move.toml manifests.
gm-rescue
Self-diagnostic skill for godotmaker itself. Invoked when the main pipeline can't make progress (e.g. several fixgap rounds in a row failed to converge). NOT a "smarter fixgap" — does not modify game code, does not write files, only reports diagnosis to chat. If a godotmaker-side defect is the root cause, drafts an issue the user can post upstream. Explicit invocation only — use /gm-rescue.
gm-evaluate
Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for mechanics this tag deliberately removed), and reason about gameplay quality. Independent from the build process — fresh perspective on the final product. Explicit invocation only — use /gm-evaluate.
godot-api
Look up Godot engine class APIs — methods, properties, signals, enums. Use when you need to find which class to use or look up specific API details. Supports version-specific docs — reads the correct API for the project's Godot version.
tilemap-review
Reviews Godot TileMap implementation for known pitfalls. Triggers AFTER implementation, when code involves TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting, set_cell, erase_cell, get_cell_tile_data, collision polygons on tiles, or NavigationRegion2D with tile-based navigation. Do NOT use this skill for planning or teaching — only for post-implementation re
gm-build
Implement game mechanic functions via worker dispatch. Covers risk-first then main implementation. Dispatches workers until PLAN is clean, then runs one verify+review pass; loops until convergence. Explicit invocation only — use /gm-build.
particles-review
Reviews Godot Particles implementation for known pitfalls. Triggers AFTER implementation, when code involves GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D, ParticleProcessMaterial, trail_enabled, sub-emitters, GPUParticlesCollision, or particle amount/emission control. Do NOT use this skill for planning or teaching — only for post-implementation review.
ui-review
Reviews Godot UI/Control implementation for known pitfalls. Triggers AFTER implementation, when code involves Control, Container, HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, PanelContainer, Button, Label, LineEdit, TextEdit, OptionButton, TabContainer, CanvasLayer, Theme, StyleBox, focus_mode, mouse_filter, grab_focus, or gui_input. Do NOT use this skill for plan