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69.576 skills encontradas

gm-asset

365

Asset collection + generation. Reads ASSETS.md MISSING entries (rows whose Tag matches the current tag), dispatches an analyst subagent for image inspection, generates AI images through the configured asset_image_model path, updates ASSETS.md status. ASSETS.md is cross-tag — every row carries a Tag column marking the introducing tag. Re-runnable any time during a tag. Explicit invocation only — us

DevOps e Infra #ai por RandallLiuXin

headless-build

365

Compile-check a Godot project using headless mode. Use after writing or modifying any GDScript or C# code to verify it compiles. Triggers: after code changes, before running tests, when build errors need diagnosis. Also use this when the user says "check if it compiles", "build check", "does this parse", or after any file creation/modification that could break compilation.

Desenvolvimento #test por RandallLiuXin

animation-review

365

Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callback_mode_process, or animation playback control (play/travel/start). Do NOT use this skill for planning or teaching — only for post-implementation review.

Desenvolvimento por RandallLiuXin

audio-review

365

Reviews Godot Audio implementation for known pitfalls. Triggers AFTER implementation, when code involves AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioServer, AudioBus, AudioEffect, AudioStream, or .finished signal on audio players. Do NOT use this skill for planning or teaching — only for post-implementation review.

Desenvolvimento por RandallLiuXin

gm-finalize

365

Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag>/, write a CHANGELOG entry, run `git tag`, and reset per-tag runtime state for the next /gm-gdd round. Does NOT package a release — that lives in a separate skill. Explicit invocation only — use /gm-finalize.

Desenvolvimento #git por RandallLiuXin

godot-e2e

365

Write and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing. Use this skill whenever you need to: - Test actual gameplay: player movement, collisions, scoring, scene transitions - Verify UI interactions: button clicks, label

Desenvolvimento #ai #python por RandallLiuXin

gm-verify

365

Mechanical verification of the built game: headless build, unit tests, lint, static checks. Explicit invocation only — use /gm-verify.

Desenvolvimento #test por RandallLiuXin

project-scaffold

365

Generate a new Godot game project with standardized ECS structure and tooling. Use when starting a new game: "create a project", "set up a new game", "scaffold", "initialize", "new project", "start building", "let's make it". Triggers after game-planner produces a confirmed plan, or when the user provides a game name + genre directly. Even for simple requests like "make me a new Godot project", us

Design e Frontend por RandallLiuXin

visual-qa

365

Visual quality assurance: analyze game screenshots for defects, compare against reference, check motion in frame sequences. Supports runtime-native inspection plus Gemini or OpenAI API-backed VQA.

Automação #ai #api por RandallLiuXin

gm-accept

365

Present final results to the user for acceptance. Shows evaluation results, evaluator screenshots, and asks for confirmation. Explicit invocation only — use /gm-accept.

DevOps e Infra por RandallLiuXin

gdtoolkit

365

Lint and format GDScript files using gdtoolkit (gdlint + gdformat). Use after writing or modifying .gd files, when asked to check code style, fix lint errors, format code, or set up linting configuration. Also use when gdlint/gdformat errors appear in output and need diagnosis. Does NOT require Godot — runs as a standalone Python tool.

Desenvolvimento #python por RandallLiuXin

gdunit-driver

365

Run gdUnit4 unit tests and parse results into structured output. Use this skill after writing or modifying code to verify correctness via unit tests, when diagnosing test failures, or when writing new test files. Triggers: "run tests", "test fails", "write a test", any gdUnit4/unit test mention. Supports both GDScript (.gd) and C# (.cs) test files.

Desenvolvimento #ai #test por RandallLiuXin